You should do everything that's available before thinking about the 15th bunny, you'll get to it in time :)
Kituss
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Very fun gameplay idea! I had a lot of fun, and just a tiny bit of frustration with some enemies that was caused by me being stubborn instead of exploring. I think it could have used a couple more screens & upgrades in order to be 100% ready to destroy the final enemy, but it's a great Ludum Dare entry and a great hubol game imo. :)
I had the same problem a few years ago, haha! It's a great game that scratches the exact same itch An Untitled Game does, but man is 2 a terrible name for SEO haha. I hope hubol puts it on Steam someday, I'd love to have it in my collection forever.
Did you play their other games? I also had fun with IguaRPG - it's not the same game at all but feels very creative and fun!
Superb interaction between the classic "explore and talk to everyone" pseudo-RPG loop and the slashing mechanic. Timing your interactions with NPCs so that your PTSD doesn't just kill them is completely unique and works super well - you end up doing everything with intent, speeding through dialogue, exploring while waiting... I loved it.
For AZERTY keyboards, use win+spacebar to turn on QWERTY mode and use your "§!" key (on the left of your right shift key) to slash.
Super idée ! J'adore qu'on ait le concept d'un jeu, des idées vagues du contenu, mais qu'il soit impossible d'y jouer à cause de problèmes de compatibilité (très nombreux) et que ça finisse en dialogue avec une IA un peu interloquée de l'ancienneté de notre système. C'est rapide, marrant et original.
The subtitles go by a little too quickly when you have to choose a card, and I ran into the same bug you described in another comment despite trying it out two times :( I'll give it another try later.
Other than that, there's a nice and heavy atmosphere - it's obviously inspired by Inscryption, but I'm glad to see games try to do something new with that concept.
Very fun! I love that dodging makes you change your weapon. I think the boss could have had more patterns that forced you to dodge and that the weapons could be more varied - as it stands, everything could be dodged by staying under the triangle for pattern 2 and the explosion weapon is way more damaging than anything else.
Still, I had a lot of fun :)
Hi, Joure!
I've recently bought STARDROP and I'm very excited to try it out, as it seems to be right up my alley. But when I download it and try to extract it, I get a "Headers error" warning in 7zip and the extracted executable simply won't launch.
I have tried downloading it again, and the same error popped up. Do you have any workaround to fix this?
That is very generous of you, and I'm extremely grateful for such dedication towards this project. I will tell some friends that could be interested about it and they will definitely pay at the very least $1, no sharing for free :)
I wish you good luck with the book and I'll support you until it's over!