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K Storm Studio

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A member registered Apr 11, 2022 · View creator page →

Creator of

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Thanks Hachelion


yes I have Stripe, not paypal, in fact I receive from Stripe, but one thing is when the customer pays and when I receive.

Ok I try to contact the support team directly.

Thanks

guys I'm sorry, but I can't figure out where some payments go. I saw some transactions that don;t appears in our balance, in particular when customers pay using Paypal.

We don't have Paypal, so where does that money go please?

Thanks

looks stunning, absolutely cool

Superlative... absolutely perfect!

Dear all,

I have a question. We saw some usesr made some purchases via Paypal, while purchasing assets and games. The problem is that we don't have Paypal but Stripe, even because we are using it for our platform, so my question is: where does that money go?

Because we can't see them in our balance, many thanks

best,

Gene,

K Storm Studio ltd

I like the idea and the heavy metal soundtrack is perfect for this game! :) :) . 

May I share a proposal? You know we are developing a gaming social marketplace? Basically, a modern gaming marketplace with a built-in community? To help gamers and creators to better connect together.

Crazy I know, but that was our dream, and wow we made it!!! Why? Because we wanted to have something like that, because we felt disappointed by the current digital marketplaces!

Please let us know if that may sound interesting for you, feel free to get in touch, We will give you more details about how to work on it (very easy!), otherwise, no problem, but stay in touch in any case... and keep up with the good work ! :) :)

Congratulations, it's a very nice game, the pixel art is stunning and the soundtrack is also great :) . We are developing few game projects too, but now we primarily focus on UnrealEngine.

May I share a proposal? You know we are developing a gaming social marketplace? Basically, a modern gaming marketplace with a built-in community? To help gamers and creators to better connect together.

Crazy I know, but that was our dream, and wow we made it!!! Why? Because we wanted to have something like that, because we felt disappointed by the current digital marketplaces!

We would be so honoured to welcome you aboard. If that may sound interesting for you, please feel free to get in touch, otherwise, no problem, but stay in touch in any case... and keep up with the good work ! :) :)

Hello everyone, our project is now out... and this time is not a game! ... a  platform website. Please consider that, this is just a post where we want to share our journey while developing so, no links or post will be shared here. I hope this is not off topic, if yes we do apologize and feel free to remove the post.

Fellow devs, crazily involved in a mad idea we finally developed a gaming social marketplace... ??? A marketplace with a built-in social media. 😮

Crazy I know, but that was our dream, and wow we made it!!! Modern, powerful, versatile, flexible in terms of distribution. And now we are inviting amazing devs in this early access stage, who want to build another opportunities for their games.

Why we did it? Because we wanted to have something like that, because we wanted something built around passion!

I know you may have a bunch of questions, of course, like guys are you dumb? I don't believe it? Can that compete with others? and so on... That's why we created a robust help central and we spent months testing the platform, working closely to our lawyer, accountant and dev, and Stripe to test the platform, payment, revenue split and so on. 🖍️

Of course you can't love our gaming social marketplace more than other major platforms, of course no, but I'm quiet sure that you may say...: I like it! And that you can find it very helpful for you and your projects!

Please let us know what you think about, thanks guys, please get in touch, share your though...

Love youuuu!!! 🫶🫶

Man, congratulations, it's a very nice work, like many of your games. Listen, you know we are developing a gaming social marketplace focused on creators?

Crazy I know, but that was our dream, and wow we made it!!! Why? Because we wanted to have something like that, because we felt disappointed by the current digital marketplaces!

My colleague sent you an email about that :)

We would be so honoured to welcome you aboard. Please feel free to get in touch) ...don't miss this opportunity,

Best

Buddy, congratulations, it's a very nice work, like many of your games. Listen, you know we are developing a gaming social marketplace focused on creators?

Crazy I know, but that was our dream, and wow we made it!!! Why? Because we wanted to have something like that, because we felt disappointed by the current digital marketplaces!

We would be so honoured to welcome you aboard. Please feel free to get in touch so I can send you link (without spamming) ...don't miss this opportunity,

Best

Congratulations, it's a very impressive work! Stunning design and graphic style, like I love. We are developing a gaming social marketplace focused on creators. We would be so honoured to onboard you. Please feel free to get in touch and ask for any further, I'll be more than happy to talk, Max from K Storm Studio gaming social marketplace :)



Hi everyone, this is how the inner user homepage currently looks like at the moment (according to the rest of the platform design ). User means everyone, then from here , creators/vendors can enter their vendor area and manage their products and their vendor activity.

Just a reminder: we are working hard now to set every product / game page to be much more customizable, the user side instead (the social side of our platform) it is not.

... another important step to the final platform which is a gaming social marketplace to connect gamers and creators in one place! Please tell us what do you think about, and how you think it can be improved.

Soon, we will open it to game developers from the initial beta test, once even our desktop app is ready.

ok so God doesn't protect games. I mean, if I purchase a game from it I can copy it for my friends and they can play it without purchasing?

Yes, but that depends on developers and only developers have to protect their copyright. What I'm saying is, is it relevant for a game marketplace to protect games from illegal or abusive copies?

understand... listen, how GoG works? I mean, does that provide a DRM system? Do you need to download a desktop app (launcher) to play games?

Yes a launcher it is harder to hack and it might be a good solution. Like Steam for instance. Although this requires implementing a piece of code by the developer at the beginning of their games, like in the case of a Steam game. This changes engine by engine, and it can be a little bit tricky sometimes... but I think it's the only solution.

:) no no sorry, I mean, what about a system that just checks if a user owns a game and can play it only after purchasing?

yes that's what I'm saying, just having a non-invasive protection to avoid illegal copies by checking if a player owns the game. So basically having a DLL or similar that double-checks if a game ID coming from the game (previously implemented by dev) matches the same game in the player account.

how does sounds like?

or a system that checks if a player purchased that game, otherwise, it can't be played. What do you think about this solutions?

Of course, it requires that a user is connected to the server, to run the game,

I think DRM or any other copy protection method are implemented not to sell more copies. But to build trust to the developers and in case of the marketplace ... to give trust to it. I totally agreed that every system can be easily cracked, but I think that many developers prefer to have a kind of copy protection system rather than not.

Although Itch doesn't provide any and developers sell their games here as well. So many devs don't care so much about copy protection, I guess. Some DRM systems, in fact, can be invasive for gamers 

I understand Steam DRM with a piece of code and game ID to implement into our game and link to a DLL might be invasive, but at least is a way to partially protect a game.

Would you sell a game without it?

Do you think a copy protection system would be implemented with the option to select to protect games or not?

Hello everyone,

I just wanna ask how is important for you to protect your game from being copied? I mean, Steam provides protection and if you buy a game you can only play it via Steam desktop app. Itch doesn't do that adn I see that everyone published games here.

I think a big studios want to have their games protected to maximise their revenue, while small studios or solo devs don't care very much about that.

What about you? What do you think?

Thank you sooooooo much for your feedback!!

We need, we love some people like you who help us in the making a platform that is not only our platform.

About genre/subgenre separation. We are looking for something very precise. Part of our platform engine will be based on that.

Careful about the AI. First of all because it's an external code, out of the platform server, second because itcan be risky to use it in a website like our website. AI has bee developed for other purpose, not for a website search or product classification. Further, yes, its true that until the marketplace is small its easier to manage the stock,that's why we though about another approach to help gamers to discover more games. Every widget will implement a "local" system to instantly retrieve info from games of the same genre, so gamers can do multiple research in the same storefront (this feature will be constantly under dev)

Of course the platform, like any other software is based on algorhythms, but what we mean is that we want to let more freedom to gamers to do research themselves instead that having our software fully decides for them.

The state of the art of our platform can see the publishing process much easier and funny compared to other platform. The goal to have all in one place was also our goal and we are currently reaching the "help central " with as much information a possible. This is crucial for us, because making the process easier means less headache and stress for developers that can be more happy to work on it.

Of course, we do our best but as soon as the platform will be availale for devs, we'll be working more and more with you.

I personally thought about a donation system, but at the moment we prefer to let devs to release their games for free or paid.

Yes we found your message, :) andI think it can be very useful buddy,

Hope you will be in touch, especially when we will add the Sign Up button on our platform and you can start publishing on it :) Because we will need to work a lot, even more more than now and listen to all feedback, on our forum too !

Thank you very much! :) we are trying to develop the marketplace as best based on what we feel , our passion, but once opened to everyone, we will need all your feedback.

Especially as soon as you start (we hope) to use it, because of course, we are passionate about games, but this project can't be anything without you

Local moderation didn't left the theme... we are still designing.

You just don't see any signs of success for this project. Ok, so tell us what you would do to succeed.

We would like to know more about your ideas and vision on a project like our marketplace.

Thanks, please follow the development and stay tuned, because we plan to open soon. We are currently working on the forum platform and the KSS DreamGate desktop app now.

A big part of the job is done, but of course we will need all of your feedback!

yes I started follow you here on Itch and Youtube... and soon I hope I can even follow you on K Storm Studio marketplace :)

Thank, so glad to hear you like our work, and I hope to raise your expectations more and more as you start using the marketplace.

Well, at the moment we don't have some search feature based on metadata. We are building a product page and store pageadding as many information as possible to allow developers to better showcase their games. At the moment, we want to have an approach where gamers can explore new games based on genre, title and category. We are also implementing a random discovery feature.

As soon as we will have more games on our platform, we can activate new widgets in the storefront that allow gamers to discover more games based on genre and decide to explore more based on game features.

(1 edit)

Thank you so much, glad to read you like it! :) Thanks

:) I understand what you mean. Ok just let me explain you. Basically, the website platform is the centre of all activities. The desktop app called KSS DreamGate has the sole purpose of allowing players to download, play or update the game they purchased.

All your profile, dashboards, everything will depend and be controlled from your account on the website.That is also convenient for us to properly manage the website, implementing new features and regular updates.

Hope this can help :)

Some part of the product editing page for vendors and developers. Still under development but almost done, please let us know if you like it! 

Yes,no problem. Please consider that we want to create a good experience for future upcoming gamers, so it's important for us to collaborate with passionate developers who love making games, no matter how big or long their games are !

A significant thing for us is the way to showcase games out there through our platform. That's why we are working a lot on introducing and improving store and game store page editing features. Because every game needs to be well introduced to the world, and of course, a marketplace should provide at least some essential tools and guidelines to do this.

Furthermore, we will provide a small piece of code to implement in your games (we are preparing several templates for different game engines) to connect a game with the platform and avoid illegal copies.

Let me update the post with some pictures of the editing tools soon, cause I think it's time to start showing more

(2 edits)

wow..., thank you so much for your long comment and all the feedback.

Some of the ideas you mentioned are totally in alignment with our vision and what we are developing. For example, random game selection based on genre in different parts of the website , in particular the main page. We are working on it.

Also, focusing more on random discoverability and discoverability based on user preference instead the most popular or something like that.

About price... that's an interesting question. I agreed with you when you said not to base the platform on free games or not overpopulate the platform with a lot of free games. However, we have to consider that a game model is "free to play", which means free game distribution with different monetisation. So we can't be very restrictive, but at the same time, don't worry, we will focus on the commercial side of the projects...

Our goal is to get commercial games onboard.

Refund. Well at the moment, the refund policy is up to each vendor. It's an experimental feature we want to start with. That means that we will support gamers, but final decision for the RMA policy is upt to the game developers. This is because we want to create a platform able to connect developers and gamers more than other platforms. Of course, we are a small team to right now, but our goal is to grow as well as the platform.

So basically would you like to have a feature to create your own game bundle? But only commercial games, is that it?

Thank you so much, Yes let me answer your questions:

Resource for sel-promotion: yes we will. We are currently working on the first part of that system, the reqaurding and creadit system. Credits that vendors can spend in ads purchasing.

Each game needs to be launched by a desktop application called KSS Dreamgate. So every game will fit this rule, otherwise the game won't start. Based on that, we will be the first people to test each game application to check its compatibility with the Dreamgate!

But dont worry, the code that you have to implement in your games is very easy and we are creating several template and guide for most of the game engine out there.

Payment: at the moment we just activated STripe as a payment method. Our system already support other payment methods, that we will activate later after the platform launch.

Feel free to ask anything... we will publish some pictures soon to start giving you an idea about the platform, and we are also working on a internal forum platform, which we think could be helpful

So sorry for my late reply, busy travelling and coding.

Thank for your question Well, aside of all the tools provided by our system, we are developing a robust forum community. Ok, about our forum, there are still few things we have to fix in our bullet list, but we do strongly believe that a community forum would be a good way to help and receive help and suggestions.

We are also preparing few additional tutorials to help hobbist gamers to improve their games and showcase them in a better and more professional way.

You can also "tag" your game in the product store page as "Student project" or "Indie" to inform potential players about the nature of your project.

Please feel free to suggest additional features you would like to have,  so we can implement them in our platform.

Hope this can help, let us know with a comment

Thanks

You can search K Storm Studio ltd, you should find it. Feel free to send us a private message or comment. We should also start making some videos to introduce the platform features and explain how it works.

Thank you very very much, and feel free to suggest which features you would like to see compared to other game marketplaces. We will try to implement them. Please consider that the platform development is ongoing and we will never stop developing the marketplace.

Stay in touch

Best

Great, we don't upload regularly, based onccontent, but we use it every day, so feel free to write to us anytime

Thank you very much, stay in touch and join us as soon as we open the markerplace... soon for the first vendors in beta version :)

Thank you very much for your suggestions dna yes... don't worry we will work hard about that.

The advice you gave us are fine, but we also want to make them a bit more advanced. For exmaples

Resources for promoting games and communities integrated to the platform... well, yes we thought about that very deeply. At the moment we have implemented a rewarding system based on credits/points that developers can spend later to promote their games.

Personalised feeds that recommend your games, yes! In several ways.

Further... we will open the platform and hopefully we will have the first developers start publishing games so as soon as we have more games, we can think about different personalised section in the front page. So each user can personalise their search.

We also thought about a real-time system to show new games based on the factors above.

Quality ratings. Ok it might sound discriminatory, but if done properly it might works

Please just stay touch, we will publish screenshots about our platform soon, so you can have a better idea about some sections.

Thanks and feel free to shhare your proposts and feedbacks

Correct, and then later on we will develop additional infrastructure for multiplayers.

But thank you very much indeed

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