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freezebeam

60
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A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

This game is great! The transforming is such a cool mechanic. Failed to beat the hell room though. I have to keep practicing.

Enjoying the launch version of this! Nice work!

One thing I just thought of that might make it quicker to make decisions would be to indicate what balls match when you select a ball. For some reason I still struggle spotting what matches are available, and I feel like it slows down my gameplay.

Yeah the radars need some tweaking, they are pretty useless.   I had them visually point in the direction of the next upgrade/portal charge, but had to cut it for bugs  near release. I'll add them to the list.

Great idea re: having them adjust spawn frequency.

It was a late addition in the dev process. I was getting frustrated with a string of bad luck too.

This game is so great! Really enjoyed my time with it. Everything works together so well.

Thanks for trying it out! There should always be a level appropriate portal driver available in the shop if you're getting totally screwed by bad luck, but  I'll check if it's bugging out.   That max HP bug is annoying -   will take a look!

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Yeah! This is great! Had so much fun. Great music, great pixel art, and the boss is a really good design. Loved it.

Nice - thanks for trying it out!

Check out the gameplay here: 

You gotta find this guy!

Thanks so much! 

 I'll add some alternate buttons soon! Thanks for the heads up.

I'll add one!

That's a great suggestion! Thanks for playing.

Thanks for checking it out!

I just updated Towerbound, the roguelite deckbuilding, wizard tower defense game to 1.2. 

The new update a ton of stuff - you can check out the full release notes over here, but most importantly, the game now has starting deck selection, difficulty selection, and shopping!

Check it out and let me know what you think!



Thanks Tsuneko! Congratulations on breaking the curse! Your beam strategy was very strong. Thank you for playing the game.

More updates will be out soon!

P.S. I like your wizard outfit on the Youtube thumbnail.

Thanks so much! That's great feedback. I'm planning on doing a little UI work soon so I can fit more text on the cards which hopefully will help.

Loved it! Great music and voice acting as always. Nice little mystery too!

This has such a silly energy. I love it. Here's a video of me playing. Wasn't able to hit any bouncing beach balls this time, but that's my goal.

That's good to know! Thanks for playing.

Nice job! Yeah knockback is definitely weak against ground enemies. I want to add something where you can lift up some enemies or pull them out of the way.

So cool! The music is killer too.

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Thanks so much! Hoping to get some updates out soon too!

Check out some gameplay footage here!

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Just stumbled on this - This is a really clever idea!

Nicely done! The 3d turned out great!

Nice work! Great music and really impressed with how useful the info screen is given the constraint!

Really fun! There was a really old Windows 3.1 shareware game called Jewel Thief that you played with a mouse. It kind of reminds me of that. Sounds and music are great!

Thank you - glad you like it!

Nice!

Thanks!

Thanks!

Woah, this is so clever. I think the scoring system is very well thought out, and it really breaks my brain. Nicely done!

Yeah def can still change it! Whenever you place a tile or melt a facet, you get one "bomb credit". It's the bar in the bottom right. Whenever it fills up one of the facets chosen randomly on you unplaced tiles becomes a bomb. So it depends on what tiles you have left unplaced. I think a strategy would be to clear out big chunks of a certain color, and leave behind a different color, if possible, to try to influence what color becomes a bomb next.

Oh no! Sorry bud! I'll put up a playthrough video once I get over a cold. It is a hard game where I probably don't break 100 points most of the time, so don't feel too bad.

Nicely done! Flashing white would have probably been way smarter.

So cool. I got really lucky and was stacking multipliers with double darts. Can't wait to play this more.

This is a really cool idea! I like the asteroid physics and throwing the ammo into the refill station!

nice

Nicely done!

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