I think at some point I'd like to revisit this game and make it better - I'll remove the limit when I do this
FollowTheFun
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Ah so in both of those cases you mentioned, this is intentional, as it fits with the music. But other people have mentioned this too so I may have to change it if it looks accidental.
I will also add stronger feedback for when your hits are less accurate, but I don't want to make the punishment too strong as it's meant to be a casual game :)
Thank you for elaborating, was there anything else?
Hey don't stress about it :)
These days it's impossible to tell for certain what's AI and what's not. Relevant meme.
Hi thank you so much for playing and providing such detailed feedback :) especially since you don't like rhythm games, so I really appreciate you giving it a try anyway.
I'll just address your negative points:
> Poor choice of keybinds
Yes this has been brought to my attention by a few people now, I will choose different controls for the final game and also make them rebindable.
> Bad button click feedback
I agree that there wasn't any good feedback for timing - though it really does affect your score (-10+ points depending on accuracy, per puck), and of course missing a puck / tapping nothing will drastically ruin your score by resetting your multiplier. I will definitely add some more prominent 'early'/'late' feedback, though it's not something I ever focus on too much when I play rhythm games.
> Level 2 was poorly mixed
Sorry, this is probably due to game maker automatically compressing the life out of audio files, and this is just a setting in the editor I can turn off. I personally don't notice these things because I have the cheapest set of speakers you'll find on the market, so thank you for the reminder! In the final version, it will be importing audio files externally rather than compiling them included, so this shouldn't be a problem (though maybe the track just is poorly mixed, as you didn't mention any issues with the other tracks, but it could also just be that particular track particularly doesn't like compression).
> Use of generative AI is prohibited for sound/music (and visuals/game assets in general)
So, the music is actually royalty free from carefully curated artists over at Envato Elements! Their signup process for creators was notoriously selective, but right now you can't even enroll as a creator, presumably due to an influx of generative AI assets in their signup portfolios. So I can only assume it's made by real humans, especially since the website existed way before AI became so prevalent.
You can find the tracks here:
- Changing seasons
- Jazzy Beat
- Falling cars (Strange laptop folk)
I think you were mainly referring to the music, but I'll also clarify that the artwork was drawn by me - though admittedly I relied very heavily on photo references for this particular game, especially for the vehicles in falling cars (you'll notice they suspiciously are in poses you'd find in normal car photos, maybe with a bit of rotation lol)
But yes, AI is prohibited and yet I also have noticed a couple of entries using it, so I guess it's not enforced. I think it resulted in 99% of the entries following this rule, so that's nice at least.
Thank you very much for playing and providing such detailed feedback :)
Regarding the hit press, do you mean that it's the same animation regardless of whether you hit it on time? So to fix this, it would need an additional / different confirmation that you got it on time?
I agree there isn't enough time to look at the combo / score, moving it closer is a good idea!
The theme was the falling cars level, but then I added the others as extras :) but I agree it could have had more relation to the theme
I think I will have to add some kind of audio offset setting that allows you to 'tap' when you hear beats to sync the audio up for every user's own hardware.
Can you elaborate more about the piano / percussions - are you saying it was confusing that sometimes the beats randomly switch between aligning with the piano and the percussion?
And weird that the easy track seemed more in sync than the medium track.
Thanks for playing, I'm a bit worried to hear about the precision being off - someone else had mentioned this too. Some of the notes are slightly off, I'll have to go through it and tweak it.
You mention it's only in some places, how often would you say it was occurring? Percentagewise? Any particular song had it bad or all of them? Was it a global sync issue, like your audio was always consistently behind?
I agree I could have made the other 2 locations strange too, but I ran out of ideas and wanted to give it more content!
And yes, I absolutely plan to take this one further :)















