It is in both the new atlas (column 15, row 27) and the legacy one (column 10, row 13). Top left is column 0, row 0 for those coordinates.
It is not animated though but the new atlas has it for multiple directions.
Hi! I had a lot of fun playing this game and I think it has a lot of potential for a bigger release. Would you be interested in a collaboration with me to extend this game and make a STEAM release of it?
I would be happy to do the programming for the game. I am very experienced, and to show you what I can do, I made a small demo project of Battle Dice World in Godot. Demo was made in about 3 hrs this afternoon: demo
I have tried contacting you via several channels as I am serious about this collaboration. If you are not interested, let me know and I will stop bothering you :)
That makes a lot of sense. Really lookin forward to seeing what you come up with for the pain pack :)
I was thinking about a few more ranged / ballistic units. It depends on how you envision the pack but a catapult or ballista in case you are considering non-human units.
I was also thinking about some aerial and nautical units
I am a bit curious about the terraforming mechanic in Reprisal Universe. Would you be willing to share with me the logic behind the 9 dots (center, and 8 surrounding ones) when lowring or raising the ground?
I tried to find some logic in the handling of the different dots. As far as I can see it will raise the ground around the center dot by up to two levels but it also seems to depend on some sort of smoothing. The eight dots around the center dot will raise/lower the ground level by one unit - again with some smoothin applied. How it is smoothed, I cannot figure out.
This asset pack is really awesome. Such an improvement over the old ones - which says a lot considering the quality of those assets. It is an insta-buy :)
Some suggestions for future updates: