Oh the second one is so sick! Looking forward to this game even more! My approach was definitely taking advantage of an unintended physics interaction then. If you jump right as you the hit the corner of a normally non-pathable slope while skating it maintains your momentum up the slope and you can still jump again at the apex for extra distance / height.
Daemoniker
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I really enjoyed the demo! The movement tech you can pull off in this is pretty deep, I was able to collect everything from both maps through quite a lot of trial and error. Felt very smooth to traverse the level hunting for missing items. Looking forward to seeing what the rest of the game will have in store!
Thank you! That was our direct inspiration actually so nice callout. And we tweaked the timing a bit too much at the end I think without enough play testers, definitely seems to be leaning into the overly difficult side. Will definitely update it to be more lenient once the voting period ends, thanks for the feedback!
I really enjoyed exploring this world you built and trying to find all the gems and the unique fox dialogues. There was a grappling hook so I was already sold from the beginning but the joy of finding another silly line from a fox definitely kept me going to the end! I ended up with 37 gems if you needed a count still, and Failed Texture Fox was my favorite. Happy little accidents are one of the true joys of game development. Thanks for submitting!
I laughed, I cried, I experienced a deep sense of despair followed by overwhelming joy having reached the top. I'm a huge fan of Getting Over It and I will forever call Bennet Foddy the Foddster from now on lol. Loved the voice lines to accompany the journey, and I firmly believe that two grappling hooks is the only way to go from now on.

