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Creature_of_Lag40945

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A member registered Jun 21, 2025

Recent community posts

(1 edit)

Also I had a suggestion if you guys were thinking on updating the game. I mean the NPC's are vindictive. They chase and focus on the other NPC or me around when I hit them at some point. 

Like hell, you're gonna die when you get arrowed when you're sword clashing with someone and then focus on the archer and try to deal with him instead. 

But that's your decision. The game's still top overall

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Hey, there's a game on Crazygames I suspect to be a stolen version of this game. It's named "War the Knights" and everything is exactly like this game. Riding horses, models, and even 'Charge!' thing in the controls* and ect. I commented to make sure if the devs  are aware of that.

And I'll be on Dragonfield's and Vince's side if they stole and posted this game into Crazygames without your consent. Like at least they could've gave credits to you on their description, but there's no sign of that. I think you guys should move this to lawsuit if they can do anything. Dragonfield forever, not something stolen like War the Knights

Ty for sharing your plans on the development. Those are exciting as hell, also have a g'day. Also my bad, I've been playing it since I discovered your game just hours or days after V1.2. Also it still has nice development I see. You're probably a solo dev, right?  I couldn't make rest of that even if I had like centuries of lifespan

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My suggestions would be (If possible. Also feel free to not add these if u dont feel like doing improvements, still its kinda good to spend time.) Also if its not possible, dont do that. Just dont torture yourself ok


So, well. Like i said before, I have few suggestion. Like small details such as speech bubbles on top of people's concept - For example. A guard catches you or understands your intents and says "Hey! What are you doing?!" Or "Hey, you're not supposed to be here!" if you go in without disguise and a guard sees you before the guard is alerted. Also when your guns are visible, they should say "What the?!" and perhaps more dialogues to your creativity.


For the manager, when you approach the back room after luring him there, he should say something like "Here you go sir."  (since our character is apparently male). And maybe 2 guards should follow the manager to that room and wait behind him in the case something happens just like Withdrawal from Entry Point. (The count of guards to follow the manager should be based on the game difficulty, you know better)


Thats it kinda. I have some more but I don't feel like yapping and giving you a headache mkay. If its not possible, youre free to give up

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