Fun game tho!
Connorses
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Saw your recent video on this, my thoughts on demo movement:
Additive momentum is cool and adds depth! Especially if maintaining flow lets you maintain a momentum boost. (this is Pizza Tower's entire thing, running without stopping builds up mach speed)
Keep the Nugget Boost, even if you gotta nerf the speed somehow, and let other moves chain from it's momentum. Perhaps relegate it to extreme horizontal speed, where jumping and using bullets gives more vertical.
Also, consider having the stomp keep momentum. It would still require rhythm but now it's got angles and DEPTH.
There's no obstacles where I feel a need for cancelling momentum, so the only time I want to stomp is when it's basically required because I have to bounce off trash cans. You have put a mandatory momentum-killer in your speed game good sir.
If you don't mind me spitballing ideas for the knife, i think it should add some form of momentum but I dunno what. Maybe bit of vertical momentum from knifing walls? Using melee to climb is fun in other games. OR have it bounce you away from the wall for a turn-around mechanic.
This is a very fun game. I feel like the balancing usually makes it fun to build the tower, but frequently you get a horrendous deck with all your gold at the bottom and your castle is really short. Still, the game was satisfying and I'm glad it was recommended to me. Needs a funny ending where the hero struggles to climb all 20 floors and Draftula wins.
That mech must have an insane fighting style since he hovers around and has the grapple arms; I dig it. XD
Tumblr OCs: The Video Game
haha jokes aside, this was a well executed game, though I don't know if all 3 endings were worth it for the amount of clicking. The dialogue is pretty unnerving and the voice actor did a great job. And it did convince some people to just... click him 25000 times, which is something. I got the Good Ending using the feather...
It would be nice if I could keep clicking while he was talking, at least for the intermediate dialogues; I could understand still pausing clicks during important moments such as when you first click with a new item.
This is the kind of indie game that puts me at risk of losing sleep. I love it, even if it sometimes makes me feel as though I have impossibly bad luck. I'm glad you added the Tactics Mode.
It's funny when you get those long, weirdly shaped pieces and they somehow have not a single place on the board where they fit usefully. I find myself wanting a little bit more influence on the board, a way to occasionally nudge things in my favor to prevent those frustrating situations where you felt like you were so close to having a good move. This game is either very satisfying or deeply unsatisfying.
This is a really solid concept and I will so play it more if you update it. The music is good, very game show. Guy T-Spin is the best.
Key-bindings would be cool, I know that can be a lot of work but it's work that you could re-use in literally any gamedev project.
The only other quality-of-life thing I can think of is to add a tutorial button on the main screen for people who need the controls again.
oh yeah I had a round where I topped out and it didn't fail me, is that a bug?
The movement has a unique feel to it, where if you miss a jump you have a little hang time and then you plummet really fast. Getting around the map is fun, it would be a good puzzle platformer.
The only thing that bothers me is you can climb up a 90 degree wall, but on specific slopes you slide down and can't do anything about it.
This is really fun what the heck!! I love how you balanced the shield mechanic. It allows for a couple hits but still punishes you. And then when you power up your gun enough, you use up enough energy that you have a reason to not always hold the fire button. This is indeed very polished.
Took me more like 25 minutes to get through because the boss killed me a few times before I learned the trick to it. Good stuff.
Saw this game on Discord, the aesthetic of the whole game is immaculate. Love the animations and art and all of it. Also if I didn't have roommates I would be blasting that music, it's great.
The only problem is that if you slip up, and have to start a level over, you have *so much walking to do* to get back to where you were. At first it's fun and relaxing, but when you have to replay a level it's gets boring. I'm not quite sure how I would fix it, but I'll say those first couple levels feel pretty empty. The only challenge to them is finding every dragon which requires a lot of patience.

















