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BasCostBudde

6
Posts
A member registered Jan 06, 2018

Recent community posts

I found the ingame descriptions with the buildings enough information. Maybe it isn't self-explanatory to everyone, but it's certainly doable.

Pretty neat. The robots' pathfinding is... curious, and I think I see them finish a "pick up and drop at destination" even when the pick up target has been removed by another robot.

I'd be happy to share programming insights or do code reviews if you're open to such things.

Pleasant and relaxing gameplay. I'm looking forward to the next step.

This is a very pretty, high quality game. So much attention to detail. I wonder if it could be made into a physical board/card game.

Scale in terms of gameplay, or programming? If the latter, maybe Flyweight could be of help?

Captivating and peaceful. I like this. I'm somewhat of a programmer myself, if I could contribute in some way I'd be interested to. Maybe code review.

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