Thank you for playing Stomy! I'll try out a more transparent turn order, but in this iteration there's no skill that would affect your turn order, instead everybody's turns are sorted by agility. The turns are also round-based now, meaning one side needs to spend all of their turn icons first before the other side can act. The rounds can be ended earlier by dodging or extended by hitting critical hits, which respectively cost the party extra turn icons or save them.
No way to set the default formation for now, it will come in a later update where I add menus and more customization options.
Thank you again for the fanart Stomy! I love it.



