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Algilrod

232
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A member registered Sep 07, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! I definately need to work a lot on balancing the game difficulty and polish all those aspects you mentioned, I hadn't much time to test it properly lol

Thanks for the feedback! I'll probably work on these quality of life aspects once the jam finishes

Thanks for playing!

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Yeah I remember that part of the game in HK Pablo Act 4, it should have won the 2067 goty... Jokees aside I love the color contrast in your composition, it's really eye catching!

Daamn the animation looks so smooth and amazing, I really need to try that program one of these days

I loved the atmosphere and immersive lightning of the game! Music and SFX also helped to make the experience even more relatable and it's so cool you even included a story. Gameplay wise, the puzzle/lantern mechanic was pretty original and I wished the whole game was more builded around it instead of combat, which got a bit repetitive. 

It is a pretty addicting idea and I love the goofy fish art and SFX. I just feel It would be pretty cool to add some upgrades to give the game a bit more variety.

Welp, I might have experienced the ultimate hampter fall :D (Ending room is absolute cinema)

Amazing deckbuilding game! It feels so polished coming for a game jam and it has a lot of potential to make it into a full game. The pixel art style and atmosphere is really unique and I've loved the contrast between red and green of the palette you have chosen.

Daamn I love glorps spamming they cute sounds, the art is so adorable and cool and I really enjoyed the gameplay. I just wished endgame was a bit more balanced because you could just purchase everything not stop and get crazy, but still, it was still a glorpstastic experience :D <3

Heyy, thanks for playing and all the feedback! So the thing is that one of my friends tested a pretty much final build of the game and it was actually so easy and broken, literally you could get all that shit in april lol. So I had to balance everything in a rush and it ended up really difficult (literally everyone is complaining about it). However I just saw that there's a rule that allows to upload new builds the 48 following hours so I guess I will add this one since its just a downgrade of the actual game. It will only be downladable but at least people would be able to see all the items I made if they want.

Really cool and interesting main mechanic, both levels were really well designed and I enjoyed a lot the rewind effect that you implemented instead of the classic retry button. In the platforming side tho I think it could be great to add some coyote time to make it feel a bit better. Anyways, great job!! 

Cool game, I love the artstyle and how your psychic vision turns everything sketchy. Quitee a unique mechanic and there's definately a lot of potential to expand with more levels!

I'm glad you liked it and thx for the feedback! <3 The reason why I slow down the player in the air is because holding the jump and moving horizontally gave you almost the same length as the dash and I didn't know what else I could do to fix it lol. But yeah definitely the jump needs a bit more polishing to feel just right.

Thankss for playing and all the feedback! The bookshelf bug is already fixed among with some general polishing of the game. I forgot about implementing the restart button lol but hopefully you shouldn't get softlocked again

Yeaah sometimes the dice gets stuck with the tree hitbox,  but it would go flying out of the screen without it soo at the end I hadn't time to think about a solution. Also there's an ambience sound may be the sharp static you're mentioning, I thought it added a cool touch but maybe it gets annoying after a while, sorry if it was that. Thanks for playing anyway!! <3

The mechanic of chosing the different abilities in any order before you leave the ground was actually very clever and the platforming sections in general felt just great. I also loved the simple aesthetic of the game, good job!! ;)

This game actually got me locked in so hard. There was something that keep me playing until the end even if the graphics and the concept were simple. Idk maybe it was the music or maybe just the curiosity of knowing what's behind the next door. Whatever it was, you managed to keep that mystery feeling alive all through the game and I love it because of that. Amazing jobb!!

The chain mechanic is quite interesting and it's feels really good to hit a lot of enemies in a row. The pixel art is really polished too, but maybe adding a white border or something to the enemies would make them pop up more from the background. Anyways, great game in general!!

The amount of polish of this game it's just amazing, I love the artstyle and the combat spin mechanic just feels so good, specially when you hit one of those perfect strikes or blocks. Good job!! ;)

Cool roguelike game, It's a bit chaotic when zombies start stacking together, but at the same time really fun to obliterate them all togheter once you obtain some upgrades. I also like the fact that there are obstacles in the map and it isn't a whole open field like most of these type of games tend to do. Good job overall! ;)

Yooo I love how the music syncs with your actions in the loop, it was really cool and fun. The puzzles also have a really balaced difficulty progression, so congrats on making such an amazing game!

Cool platforming game, I really loved the retro aesthetic and although I was a bit confused with the loop mechanic at first, I did enjoy it anyways. The best part was being able to kill your own copies with the shotgun, that was funny, good jobb ;)

* But nobody came

Well I guess I got the genocide ending, I should have work as a farmer instead of forging powerful loopholes... Now everyone will remember my genocides... :)

I really loved the narrative and ending for the story, what an amazing gamee!! It's always really fun for me to find synergies in games, so I really enjoyed this!

Really fun and pretty game! I like the fact that with each platform, more enemies get into the scene too, which forces you to complete a level as earlier as possible or you're cooked. Great job!! ;)

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Woaah I loved this game concept. The first few levels were really simple, but then a lot of car variations get introduced straight away and it started getting quite challenging, which I really enjoyed. Great job!! ;)

Heyy, thanks for playing!! All the feedback is really appreciated! <3 (sorry for the late response though) The different colors of the upgrades and heals are just to indicate its rarity (white - common, blue - uncommon, purple - rare, yellow - legendary) So that's why the blue heal is more powerful than the other for example.

Thx for playing!!

Thanks for playing! I will make a disable button for the cat noises then on a post-jam update, sorry for that. Also about the upgrades don't showing up, I found it really weird because it's working for me and other people. Maybe it depends on the browser you use idk. 

But anyways I'm glad you liked it!

Woow, that second boss was a blast to fight, extremely challenging but just perfectly designed. I'm truly impressed about the huge amount of polish you got here and the tree ability system was pretty cool too, congratss!!

The voicelines where just hilarious and the whole gameplay was quite fun and well executed. Maybe it felt a bit repetitive over time (some upgrades would be really cool for example) but anyways it is still amazing for the time we had. The 3d graphics and overall feel was stunning too, good job!

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Okay so first of all sorry for breaking the score system, I was so frustated for getting 0 combo on the first run that I needed to reapeat it again but now with my gaming instinct activated. And I realised that parrying was just reseting the combo almost every time so yeah, I used the no parry strat and somehow got to 1246 points :0

Conclusion: Parry suckss (Nah joking it's actually my favourite ability)

Anyways I really loved the whole game, specially the fast paced movement with all the different weapon possibilities. Also the feedback and visual effects felt so juicy and satisfying, amazing job!! :)

Such an interesting concept, I really enjoy turn based games and I was amazed on how well this mix between these two genres worked out. I would have loved some more polish and maybe some sfx or music but that's okay having in mind the time limit. Good job and keep it up! :)

I loved the crazy flips of the horse and the extremely addictive gameplay. I will come back and try to survive for longer next timee!

Really beautiful and charming artstyle! The gameplay was pretty solid and I found really interesting how the stress mechanic made both the player and enemies more overpowered, amazing job!

Thanks for playing!! I will upload a fixed version once the jam ends

Thanks for playing!! I've just noticed that the bug happens quite frequently and it was as easy as tweaking out some of the colliders parameters :(   And now it's too late to upload the fixed version but anyways I hope you liked it!

Thanks for playing!! I'm glad you liked it!

This game had me hooked for a while, the gameplay loop can be really addictive! I love the spin implementation and the variety of items you unlock after defeating bosses, it makes the whole experience refreshing every fight, good job! :)

Really cool game!! The revolver mechanic was really rewarding and challenging at the same time, for some reason I sucked a lot with it haha, but it was great fun anyways! Visuals were great in general, I specially loved the old monitor for the level selection, good job! :)

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