Thanks for playing! I definately need to work a lot on balancing the game difficulty and polish all those aspects you mentioned, I hadn't much time to test it properly lol
Algilrod
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I loved the atmosphere and immersive lightning of the game! Music and SFX also helped to make the experience even more relatable and it's so cool you even included a story. Gameplay wise, the puzzle/lantern mechanic was pretty original and I wished the whole game was more builded around it instead of combat, which got a bit repetitive.
Heyy, thanks for playing and all the feedback! So the thing is that one of my friends tested a pretty much final build of the game and it was actually so easy and broken, literally you could get all that shit in april lol. So I had to balance everything in a rush and it ended up really difficult (literally everyone is complaining about it). However I just saw that there's a rule that allows to upload new builds the 48 following hours so I guess I will add this one since its just a downgrade of the actual game. It will only be downladable but at least people would be able to see all the items I made if they want.
Really cool and interesting main mechanic, both levels were really well designed and I enjoyed a lot the rewind effect that you implemented instead of the classic retry button. In the platforming side tho I think it could be great to add some coyote time to make it feel a bit better. Anyways, great job!!
I'm glad you liked it and thx for the feedback! <3 The reason why I slow down the player in the air is because holding the jump and moving horizontally gave you almost the same length as the dash and I didn't know what else I could do to fix it lol. But yeah definitely the jump needs a bit more polishing to feel just right.
Yeaah sometimes the dice gets stuck with the tree hitbox, but it would go flying out of the screen without it soo at the end I hadn't time to think about a solution. Also there's an ambience sound may be the sharp static you're mentioning, I thought it added a cool touch but maybe it gets annoying after a while, sorry if it was that. Thanks for playing anyway!! <3
This game actually got me locked in so hard. There was something that keep me playing until the end even if the graphics and the concept were simple. Idk maybe it was the music or maybe just the curiosity of knowing what's behind the next door. Whatever it was, you managed to keep that mystery feeling alive all through the game and I love it because of that. Amazing jobb!!
Cool roguelike game, It's a bit chaotic when zombies start stacking together, but at the same time really fun to obliterate them all togheter once you obtain some upgrades. I also like the fact that there are obstacles in the map and it isn't a whole open field like most of these type of games tend to do. Good job overall! ;)
* But nobody came
Well I guess I got the genocide ending, I should have work as a farmer instead of forging powerful loopholes... Now everyone will remember my genocides... :)
I really loved the narrative and ending for the story, what an amazing gamee!! It's always really fun for me to find synergies in games, so I really enjoyed this!
Heyy, thanks for playing!! All the feedback is really appreciated! <3 (sorry for the late response though) The different colors of the upgrades and heals are just to indicate its rarity (white - common, blue - uncommon, purple - rare, yellow - legendary) So that's why the blue heal is more powerful than the other for example.
Thanks for playing! I will make a disable button for the cat noises then on a post-jam update, sorry for that. Also about the upgrades don't showing up, I found it really weird because it's working for me and other people. Maybe it depends on the browser you use idk.
But anyways I'm glad you liked it!
Okay so first of all sorry for breaking the score system, I was so frustated for getting 0 combo on the first run that I needed to reapeat it again but now with my gaming instinct activated. And I realised that parrying was just reseting the combo almost every time so yeah, I used the no parry strat and somehow got to 1246 points :0
Conclusion: Parry suckss (Nah joking it's actually my favourite ability)
Anyways I really loved the whole game, specially the fast paced movement with all the different weapon possibilities. Also the feedback and visual effects felt so juicy and satisfying, amazing job!! :)








