thank you so much for playing and for your feedback :DD
Rae
Creator of
Recent community posts
really fun game! :DD papa's pizzeria but like,, evil hehe
the artwork is really lovely and i liked looking for the little cat every night. sometimes the orders were impossible (being asked for pickles before they became available to me ect) and sending them away seemed to give an instant F. overall though, i had a really fun time :}
absolutely beautiful visuals- the camera felt perfectly paced and the pixel art and lighting was absolutely stunning. the jumping and running around did feel super good- maybe a little slidey though? coming from someone that wanted to main luigi in smash and couldn't get around his slippy-ness tho </3 incredibly lovely game, very impressive too!!
thank you so much for playing!! :DD as a lil tip - tasks get completed quicker the more people you send. this definitely wasn't communicated in the game though and something i added to our description later on Dx definitely a fumble on our part!! i'm glad to hear you scraped through the shift though >:D well done!!
thank you so much for playing! :D and making the zone invisible was actually a convo that did come up while we were working on it (im on team make it invisible too hehe) ultimately, we just ran out of time before coming to a concrete resolution :') and you're the second person to mention a cooldown timer too, so that's a definite if we continue this lil project! <33 tysm for the feedback!!
incredibly beautiful experience. i'm not really the kind of person to enjoy slower games, but this seriously drew me in after a long day at work. the night music made me feel so relaxed, the warm light was so soothing, and the sounds were so pleasing to hear. just walking in little circles as my numbers went up was fun. this is one of the few games i can see myself booting up way after the jam ends-thank you for making something so beautiful :]
definitely inspired by dispatch!! we were on a call discussing jobs we used to work as inspo for the "strange places" prompt (thank you to our programmer, matthew, who endured many strange nightshifts himself) and thought "dispatching" staff would be a fun take hehe -- thank you so much for playing, i'm glad you had fun! <33
got a friend request on discord from the artist unexpectantly and am curious if this is a very clever marketing trick or a genuine mistake- honestly big plus if it's marketing, that's a very important skill for an artist to have! onto the game- the artstyle is absolutely wonderful and i love the gimmick of only being able to see certain areas. it felt very polished and fun and the level design was well laid out, i felt like i was able to learn about the gameplay even without a tutorial! main downside (and this is just very common with indie platformers, so dont stress!) is that it feels very awkward to use space to jump in 2d platformers when using a+d to go side to side- especially when the actual movement feels so refined! i understand w+s were reserved for the elevator, but maybe something to keep in mind going forward :D overall a wonderful little platformer- the art was lovely and had a beautiful sense of style, and despite my own issues with the space=jump, the platforming felt nice to control!! excellent job on your first jam guys!
insane amount of variety and polish for a one week jam :0 that being said, i do think it goes on just a smidge too long- those first two puzzles were brilliant (numbers one gave me some nice blueprince vibes, and once i figured out the trick for the colour one it was v satisfying to complete!) but then it kind of derails quite a bit. i felt like the vibe slowed down a bit much on the connecting wires one (but the rope simulation was excellent) and appreciated that the 2nd half of the turret section was much easier than the first :] the clock puzzle part was very visually simulating but the puzzle paled in comparison to the first two (maybe im an oldhead and can just read analogue clocks lolol maybe younger people struggle now?). once i reached the snow area i wondered if that was the final section (was there a puzzle here? i just kinda wandered and found the elevator and am worried i missed something!). overall, wonderful artwork (i really like your lil 8 directional pixel guy! v smooth) and a fun collection of minigames (was really expecting to get scary maze game'd in the arcade), i feel like the only thing missing is a stronger connecting thread :] so much variety from a small team tho- bravo!


