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Found a couple bugs:

  • Landing from a whip attack does not prevent you from moving, letting you slide awkwardly.
  • If a candle is between Desmond and an enemy, the enemy won't take damage until after the candle is destroyed (observed when dealing with Zombies)
(+1)

the candle collision is, i think, both gb and gb studio limit afaik so i cant do anything about it. the whip thing is intentional for speedrun purposes, if people wanna speedrun this game in the first place

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