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A jam submission

THIS PLACE IS OURSView game page

Build your supply chain. Unleash your army. Hold the line.
Submitted by Kubessandra (@kubessandra), Harttak (@Harttak), Ismael D'Arcangelo — 5 days, 17 hours before the deadline
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THIS PLACE IS OURS's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#463.8703.870
Enjoyment#1103.8433.843
Audio#2393.4263.426
Overall#2833.4183.418
Visuals#3743.6303.630
Innovation#4763.0373.037
Theme#8072.7042.704

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The theme is mainly about the visuals of the game and units, you are controlling a strange colony being invaded.

What code and assets did you not make from scratch during the jam (if any)?
Icons from asset packs, that's all.

Everything otherwise is from scratch (code, musics, sfx, 3d models)

How many people worked on the game?
3

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Comments

Viewing comments 80 to 61 of 92 · Next page · Previous page · First page · Last page
Submitted(+1)

game is so addicting, loved it.

Developer(+1)

Thank youuuu ! 💚

Submitted (1 edit) (+1)

I spent way too much time trying to get past wave 9 but even though I figured out more how the game works, I didn't manage. Not quite sure how the cards from the shop work as purchased buildings don't seem to show up in my bars.  Very polished game!!!

Update: Couldn't leave it be. Figured out how it works. Made it to 20.  

Developer

GG ! thank you for playing 💚💚

Submitted(+3)

craazy, absolutely enjoyed playing it although I wouldnt say it fit the theme that much..

Developer(+1)

The theme is more visual but yeah probably, thanks !

Submitted(+2)

Great sound effects and satisfying hit impact! It’s a super addictive resource management tower defense.

  1. Progression: It’d be better to separate in-game traits from meta-progression. Mixing them loses that "Vampire Survivors" feel of building a run. More diverse in-game upgrades would add a lot of fun.
  2. UX Logic: The building flow is a bit unintuitive. I shouldn't have to go through a specific unit’s menu just to build a mine for a resource I’ve already unlocked.
  3. Strategy: As a TD game, player agency feels a bit limited. Right now it's mostly just placing barracks and watching. Adding more active tower defense elements would really level up the gameplay.
Developer

Thank you for the feedback, yes we need to add more content and type of units, also we want to have a real economy with logistics

Submitted(+2)

One of the jam’s strongest entries. A clever and really enjoyable spin on tower defense. Great job! 

Developer

THANKSSS, really nice to hear that !

Submitted(+2)

even tho i cant get past wave 5 (idk if its the game or myself, but ive heard that it is a difficulty to balance it), this seems like an interesting concept for a tower defence game, however it heavily depends on luck for getting resources... the gear shop is a nice addition to make things a bit more easier. what i will say is that when u can choose an upgrade, make it more clearer if it unlocks a resource or some sort of blueprint. overall, i can really see the potential and theme from the sci-fi appearance and i can interpret trial and error.

Developer(+1)

Heeyyyy, we have a lot of work to make it more linear and balance yes !

Submitted(+2)

Great take on tower defence genre. Reminds me of mindustry unit production and the visuals and permament upgrades remind me somewhat of risk of rain 2. It also seems visually that you control an alien faction while being attacked by more human-like machines?

Developer

Yeah totally we wanted to change a bit the idea of good and bad and for once we control something that is not the humans.
Ah maybe inspired by risk of rain 2 because I played way to much hours on this game

Submitted(+2)

Well executed tower defense game! I was a bit confused on why certain towers I selected didn't show up as selectable. Overall polished and fun to play--great job!

Developer(+1)

Thankssss, nice to hear

Submitted(+2)

Very cool game!

Submitted(+2)

It gets repetitive after wave 20

Developer

Ahaha, was it laggy ? or not at all ?
And nice memorry modification no ? Otherwise I don't know how you can do that but GG !

Submitted(+1)

I just clicked on every mage bonus I could. my mages would deal around 400 damage in a huge area I think ? A single mage building was enough to clear waves (well it housed 5 mages). It was definitely laggy at wave spawn, but not for long

Submitted(+1)

Crazy good gameplay for a jam game! I had fun playing through a few runs, and seeing all the potential upgrades. Good work!

Developer

And way more to come !

Submitted(+2)

Wow, incredible game, and also very polished, especially for a game jam!

I got to round 24 :D

Developer(+1)

Omg well done, how long was the run ?

Submitted

I'm not sure, but I think it took about half an hour

Submitted(+2)

Fun! Love this kind of thing. In Anno 1800 I'm always doing quick maths to figure out the optimal number of production buildings to get a good chain going. Some really nice polish here. Great that you got audio settings in as well. Excellent work!

Developer

Thanks, and one of the goal is to have the economy very similar to what ANNO can have or the same feeling of production chains

Submitted(+2)

Very good gameplay, fluid and efficient. The visuals and overall finish (tutorial, hud, etc.) are also excellent for a game made in a week. Well done

Developer

Thanksss we really want to make something out of this

Submitted(+1)

This is eggcellent!

Developer

EggThankYou ? it does not workkk but thank you

Submitted(+1)

I really liked this game!

Submitted(+1)

Really fun game! Very polished! Only annoyance I had was every time you place something the game would freeze for a second. Other than that, I had a blast! 

Developer(+1)

Weird on browser and which one ?

Submitted

Yeah was on browser, I was using Firefox 

Submitted(+1)

Fun entry with a lot of potential! The only frustrating part is "wasting" upgrades for units I can't build.

Developer

Yess it was on purpose but we could make this less frustrating

Submitted(+2)

Okay, this is very cool. Simple yet effective visuals, fitting sounds, a lot of actually pretty complex and thoughtful mechanics for a game jam. Pretty fun tower defense game, I enjoyed it very much! Good job! :)

Developer

Thankkk you, nice to hear, I hope we are going to make something good out of this game !

Submitted(+2)

It's really cool! I'm surprised by the amount of content the game has, and it all feels well made. I think adding particles when placing a tower/killing enemies would help a lot, also having more feedback when getting an upgrade would cool, overall its a very solid game!

Developer(+1)

Totally we had so much polish in mind and also COOOOOPPP

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