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(+1)

i enjoyed the demo, and had some thoughts about it after replaying it that could be useful feedback.
most are QoL suggestions:

Disjointed Hitboxes:You can be half way into the bullets from the spookland espresso and it still doesn't hit you. Same happens with some enemies.

Matching the collisions helps being a bit more responsive for harder enemies/bosses.
Fish slides around too much on the first boss:Assuming that most would use the previously unlocked shotgun, it's really hard to stay on the platforms while also shooting the boss.

If that's intended it is a great challenge but i think the platforms are way too small. 
Shotgun knockback should be increased:Based on progression the shotgun doesn't get used much past the first level so it's more of an optional pick  that could be used for movement (like it is used in speedruns)
Enemies attack you immediately when going from one room to another during the fade out transition.yeah.
Picking up a weapon automatically equips it:Replaying a level and picking up a weapon shouldn't immediately equip it, or shouldn't appear again if already picked up. Specially for a challenge run or something.
Tapping and holding the jump button give you different jump heights: Which would be fine if it wasn't for the short jump literally having no use, it's too short and it can barely jump past enemies. It's a problem because the same also happens when double jumping.
The flying enemies track Fish™ very precisely:Makes dodging hard specially in enemy rooms like the one where 5 pumpkins appear, which is very unfair.

thanks for the feedback, glad you enjoyed it!

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