Phenomenal game! This is definitely one of those games where it isn't easy to see how great it is before playing it yourself. In-depth gameplay, tight movement and challenging boss-fights makes this into something special. Looking forward to the full release!
Wow!
Thank you so much, we are very happy you liked it so much!
Definitely we agree that you don’t understand how fun it is before actually trying it out yourself.
If you want, consider entering our Discord Server, we are currently working on Minute 3, which you could have early access to by becoming an alpha tester!
I cannot for the life of me get even close to beating time keeper two. It one shots me, and I run out of time too quickly so I end up rushing it. Closest I got was 55976 hp left.
You were so close!
Try reaching 50% hp and something will happen :)
Try using overload as much as possible in combination with rage loot to deal massive damage.
Also dash away at the last second so that even dodging dashes will deal damage thanks to dash trail!
I know you can make it!
the game is meant to be very challenging, in our YouTube page we have made a playthrough with some useful tips.
Just a quick tip, try to hit the Time keeper and at the same Time kill a dasher!
luring them to the wall helps a lot
Congrats!
Consider entering our Discord server to share your Time!
and yeah, it can be cheesed but we are just working on an update to make it more difficult to exploit eheh
Once it locks you it has a constant amount of Time after which it dashes at you regardless of its rotation, what you can do is it hit it while it is not charging or Time your dashes before he actually dashes, in general when it is charging it is better to play it more defensively
not really, after it bounces off walls (TK1 it goes into reset for 1 seconds) the same goes for TK2 (it stays in the middle for 1.5 s) in that window you can hit it without any drawbacks
Thank you!
We had a pause button before, but we removed it to avoid abusing it to stop Time, re-aim etc… we want to make it the ultimate speedrunning game
The fight in the Arena Is at most 1 minute, then the game “pauses” in the game over screen and upgrade tree (if speedrunning is a concern, the timer runs only inside the arena).
Even if you have an emergency, the fights are so short that there is close to no drawbacks, you still farmed before that point and restart like usual
Cool! I like how the gameplay change a bit with much more dash.
I sometimes had to farm and the progress was slow at one moment because I was not interested in the magnet upgrade... but it's actually necessary to buy them.
The boss are thoughs, the first one more than the second, but I manage to do it!
what do you mean? you have to use your cursor to dash, you can change it to move with the player or not in the settings in controls “relative mouse position”
Unfortunately with WASD you can only aim in 8 directions, and in the late game you need much more precision, so we had to remove keyboard inputs only.
Why you don’t want to use your mouse?
theres a reason behind it, one 1, its annoying and 2 im not used to it because the old version i can just move freely and dash where i want, but even so i really enjoy the game, i just want so i dont use my mousepad
Well you can still dash where you want, to where your mouse is pointing.
Unfortunately since there are also other mechanics coming soon which definitely require a mouse, it is better to adapt earlier than later.
I am glad you like it beside this inconvenience
The game Is totally deterministic.
All spawns of enemies and resources and each action the enemies do.
You decide what happens based on this rules.
It is literally 100% skill and 0% luck
Had my interest until I survived my first minute. Then I saw the boss fight and immediately knew I was going to hate it. Spent an hour or so getting all the upgrades and just can't seem to kill the boss so... Was a solid 4/5 when I started but now I doubt I'll ever take a second look.
There is a video on YouTube with a playthrough and the winning strategy, the idea is to dash and always kill a dasher while hitting the boss.
So try to lure the dashers where the boss will land and then hit all of them.
Killing dashers recharges the dash so that you can get multiple hits in each time and/or escape
Idk if you can mark spoilers on itchio but there be spoilers here
You may already know this, but the knockback the 2nd boss applies to you when entering their 2nd phase can push you out of the boundaries of the game and get you stuck
I mainly play in the corners, so that's when it usually happened- camping the bottom left corner, hit the boss near a wall and they can just bounce you out
Some eaten inputs when it comes to dashing, could give better signposting as to hidden upgrades (Get boss to half health to unlock x - for example), Grind did feel quite monotonous at times but only for a certain few upgrades and once they were got it eased up (they still need looking at)
Feel like everything could be shifted around slightly to flow a little better but not a terrible game
Thank you so much for your feedback!
Definitely we need a dialog for the 50% boss hp upgrade, workin on it right now!
For the progression, which part in particular felt slow and monotonous? Would love to dicuss it in more detail in our Discord server and would love for you to become an alpha tester :D
I can't say I remember all the upgrades but things like 9.9K blue orbs for uncapped spawn limit or just about any economical upgrade that has a notable effect, leading up to big breakthroughs If it's taking like 10 runs for a single upgrade (and several of them like that), that's generally too much- Leading up to Elites, getting the Elite multiplier, Dasher chips leading up to double damage, early Elite chips between like the 10 and 33 mark etc - can't quite go back and look because once you've completed a run the save becomes void
I have no issue with it feeling rare and needing to work for it, just feel the progression for a few key points like those could do with being smoothed out a bit, rather than hitting a flat wall and flattening everything else after you clear it - the high (sometimes only of fast progression, not even being stronger in the level itself) is less than the aggravation of beating your head against it over and over until you pass it, in this case
Very cool game. I can tell you crunched some numbers in order to balance the progression and difficulty. Left me on a tiny grind in order to buy the 9k upgrades but I never felt the game is unfair.
Some technical feedback: I got to fight the second boss pretty early, before buying any major green upgrades for second phase and for a long time I was left with forced game over whenever boss reached half of his life - it wasn't clear what should I upgrade in order to be able to kill the boss, or if I needed to upgrade anything at all.
Also, I encountered few random lags on a desktop version + sometimes I think I saw the upgrade screen popup for a split second couple of times, when I clicked and dragged mouse in the area of the top bar. The game is probably trying to drag the update screen - you might want to disable it during the time arena, or put it in a different scene if you haven't done it already.
the green upgrade tree feels like a punishment, either grind for ever or play a insanely difficult luck based boss, adding a feature to turn off some of the green upgrades would be great. cant say i enjoyed this game not fun hard, unfair hard
Green is economy.
Increase progression speed, but also increase difficulty.
The game is meant to be challenging.
Everything in the game is completely deterministic.
What you feel is unfairly hard for others is excitingly challenging.
We plan on adding difficulty settings in the future ;)
another shitty no effort node buster clone. christ i hate whenever some shit tier game becomes popular and all the asshats just start hammering out copy/pasted palete swaps of that shit since its so effortless to make in the first place.
There's a bug when you first enter the upgrade screen where you have to click twice to buy an upgrade because the button won't highlight/register the click. This is on the downloaded version.
You can’t really nerf enemies, but you can get stronger, faster dash cooldowns, more damage until you eventually one shot the enemies etc…
The game is meant to be challenging, but we plan on difficulty settings in the future
I kept running out at 58 or 59 seconds, so what worked for me was waiting around by a blue dot in the beginning, until my energy had dropped by ~100, then picking up the dot. Repeat with other dots until around 30 seconds, then play normally. I tried not to get hit at all or to dash unless necessary.
I did try killing dashers. Maybe a skill issue on my part but the risk was too high of getting hit by one of them. ended up being less risky just avoiding them
Mid-minute 2 causing extreme (almost computer crashing) lag on web
I'm not really sure what's going on, but maybe add a performance mode in the settings that disables the fancy graphical effects? (like the shininess around upgraded enemy drops, the stars in the upgrade background, and possibly some of the animations)
I really like how the game looks, but its almost unplayable with this lag 😭
Yeah unfortunately there is not much we can do.
Godot is not really optimized for web, we already have it with all the graphics settings at minimum or disabled on web (and we even don’t allow to change them)
The only thing that you could probably still improve is limiting the fps to the minimum.
Or as Eros_hai suggested (thank you!) download it and all the performance issues should be solved and you can also play at max grapichal settings and enjoy the glow and other VFX we added but you can’t see on web
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peak, so incredibly peak
Thank you so much <3
Phenomenal game! This is definitely one of those games where it isn't easy to see how great it is before playing it yourself. In-depth gameplay, tight movement and challenging boss-fights makes this into something special. Looking forward to the full release!
Wow! Thank you so much, we are very happy you liked it so much! Definitely we agree that you don’t understand how fun it is before actually trying it out yourself. If you want, consider entering our Discord Server, we are currently working on Minute 3, which you could have early access to by becoming an alpha tester!
I cannot for the life of me get even close to beating time keeper two. It one shots me, and I run out of time too quickly so I end up rushing it. Closest I got was 55976 hp left.
You were so close! Try reaching 50% hp and something will happen :) Try using overload as much as possible in combination with rage loot to deal massive damage. Also dash away at the last second so that even dodging dashes will deal damage thanks to dash trail! I know you can make it!
idek how to start, I'm just at a timer with 2 blue things that don't do anything when I click on them and circles on the side, what do I do
Have you tried using WASD as it was written in the tutorial?
i got everything except for the last few econamy upgrades and i cant for the love of god beat ts
i cant even do time keeper 1
the game is meant to be very challenging, in our YouTube page we have made a playthrough with some useful tips. Just a quick tip, try to hit the Time keeper and at the same Time kill a dasher! luring them to the wall helps a lot
pretty difficult, but it's possible to lock the bosses into an infinite combo where you dash through them over and over and they cant dash at you
Congrats! Consider entering our Discord server to share your Time! and yeah, it can be cheesed but we are just working on an update to make it more difficult to exploit eheh
time keeper 1 seems to move kinda unfairly?
like I hit him and he instantly turns around and one shots me
what am i supposed to do there
actually no both of them seem kinda odd
also why do they one shot you
Once it locks you it has a constant amount of Time after which it dashes at you regardless of its rotation, what you can do is it hit it while it is not charging or Time your dashes before he actually dashes, in general when it is charging it is better to play it more defensively
but it is ALWAYS CHARGING
not really, after it bounces off walls (TK1 it goes into reset for 1 seconds) the same goes for TK2 (it stays in the middle for 1.5 s) in that window you can hit it without any drawbacks
i guess
cool game but no pause button makes me sad
Thank you! We had a pause button before, but we removed it to avoid abusing it to stop Time, re-aim etc… we want to make it the ultimate speedrunning game
idea: only let people pause every so often
Why do you think pause is so necessary?
i don't like having to do one thing for an extended period of time
what if i have to go to the bathroom
The fight in the Arena Is at most 1 minute, then the game “pauses” in the game over screen and upgrade tree (if speedrunning is a concern, the timer runs only inside the arena). Even if you have an emergency, the fights are so short that there is close to no drawbacks, you still farmed before that point and restart like usual
Great game 👍
Thank you so much!!
Cool! I like how the gameplay change a bit with much more dash.
I sometimes had to farm and the progress was slow at one moment because I was not interested in the magnet upgrade... but it's actually necessary to buy them.
The boss are thoughs, the first one more than the second, but I manage to do it!
Exactly 100 trial count at the end.
Congrats for beating the game! I am glad you liked it, consider entering our discord server to be updated on any news :D
How do i fix the thing where you dont have to use ur cursor to dash.. LOWK ANNOYING
what do you mean? you have to use your cursor to dash, you can change it to move with the player or not in the settings in controls “relative mouse position”
No like i dont wanna use my mouse cursor, i wanna just use the move controls on keyboard, instead i need to use the cursor to move and dash
Unfortunately with WASD you can only aim in 8 directions, and in the late game you need much more precision, so we had to remove keyboard inputs only. Why you don’t want to use your mouse?
theres a reason behind it, one 1, its annoying and 2 im not used to it because the old version i can just move freely and dash where i want, but even so i really enjoy the game, i just want so i dont use my mousepad
Well you can still dash where you want, to where your mouse is pointing. Unfortunately since there are also other mechanics coming soon which definitely require a mouse, it is better to adapt earlier than later. I am glad you like it beside this inconvenience
VERY STUPID BATTLE WITH BOSS, just lucky but not skill battle, so STUPID
The game Is totally deterministic. All spawns of enemies and resources and each action the enemies do. You decide what happens based on this rules. It is literally 100% skill and 0% luck
Had my interest until I survived my first minute. Then I saw the boss fight and immediately knew I was going to hate it. Spent an hour or so getting all the upgrades and just can't seem to kill the boss so... Was a solid 4/5 when I started but now I doubt I'll ever take a second look.
There is a video on YouTube with a playthrough and the winning strategy, the idea is to dash and always kill a dasher while hitting the boss. So try to lure the dashers where the boss will land and then hit all of them. Killing dashers recharges the dash so that you can get multiple hits in each time and/or escape
Idk if you can mark spoilers on itchio but there be spoilers here
You may already know this, but the knockback the 2nd boss applies to you when entering their 2nd phase can push you out of the boundaries of the game and get you stuck
That’s a bug that never happened to us during play test. We will investigate it further, thank you for the feedback!
I mainly play in the corners, so that's when it usually happened- camping the bottom left corner, hit the boss near a wall and they can just bounce you out
Some eaten inputs when it comes to dashing, could give better signposting as to hidden upgrades (Get boss to half health to unlock x - for example), Grind did feel quite monotonous at times but only for a certain few upgrades and once they were got it eased up (they still need looking at)
Feel like everything could be shifted around slightly to flow a little better but not a terrible game
Thank you so much for your feedback! Definitely we need a dialog for the 50% boss hp upgrade, workin on it right now!
For the progression, which part in particular felt slow and monotonous? Would love to dicuss it in more detail in our Discord server and would love for you to become an alpha tester :D
I can't say I remember all the upgrades but things like 9.9K blue orbs for uncapped spawn limit or just about any economical upgrade that has a notable effect, leading up to big breakthroughs
If it's taking like 10 runs for a single upgrade (and several of them like that), that's generally too much-
Leading up to Elites, getting the Elite multiplier, Dasher chips leading up to double damage, early Elite chips between like the 10 and 33 mark etc - can't quite go back and look because once you've completed a run the save becomes void
I have no issue with it feeling rare and needing to work for it, just feel the progression for a few key points like those could do with being smoothed out a bit, rather than hitting a flat wall and flattening everything else after you clear it - the high (sometimes only of fast progression, not even being stronger in the level itself) is less than the aggravation of beating your head against it over and over until you pass it, in this case
Very cool game. I can tell you crunched some numbers in order to balance the progression and difficulty. Left me on a tiny grind in order to buy the 9k upgrades but I never felt the game is unfair.
Some technical feedback: I got to fight the second boss pretty early, before buying any major green upgrades for second phase and for a long time I was left with forced game over whenever boss reached half of his life - it wasn't clear what should I upgrade in order to be able to kill the boss, or if I needed to upgrade anything at all.
Also, I encountered few random lags on a desktop version + sometimes I think I saw the upgrade screen popup for a split second couple of times, when I clicked and dragged mouse in the area of the top bar. The game is probably trying to drag the update screen - you might want to disable it during the time arena, or put it in a different scene if you haven't done it already.
Thank you so much for your feedback and I am glad you liked it!
For the second boss, yeah we plan on adding some dialogs to explain the situation better, for now we knoe it is confusing unfortunately.
For that bug it seems very strange, it never happened to us, we will investigate it further. Thank you :D
the green upgrade tree feels like a punishment, either grind for ever or play a insanely difficult luck based boss, adding a feature to turn off some of the green upgrades would be great. cant say i enjoyed this game not fun hard, unfair hard
Green is economy. Increase progression speed, but also increase difficulty. The game is meant to be challenging. Everything in the game is completely deterministic. What you feel is unfairly hard for others is excitingly challenging. We plan on adding difficulty settings in the future ;)
another shitty no effort node buster clone. christ i hate whenever some shit tier game becomes popular and all the asshats just start hammering out copy/pasted palete swaps of that shit since its so effortless to make in the first place.
It is inspired but totally not a clone, this is much more active. Upgrade trees existed a while back already ;)
There's a bug when you first enter the upgrade screen where you have to click twice to buy an upgrade because the button won't highlight/register the click. This is on the downloaded version.
You can’t really nerf enemies, but you can get stronger, faster dash cooldowns, more damage until you eventually one shot the enemies etc… The game is meant to be challenging, but we plan on difficulty settings in the future
My only problem is with the dash mehanic.
What problem in particular?
Sometimes it doesn't works when I click.
it may be because of lag, Godot is not well optimized for web, installing the game should solve all issues
hey how do you get past minute one? I don't seem to have enough energy to last untill then(that or it runs out too fast)
I kept running out at 58 or 59 seconds, so what worked for me was waiting around by a blue dot in the beginning, until my energy had dropped by ~100, then picking up the dot. Repeat with other dots until around 30 seconds, then play normally. I tried not to get hit at all or to dash unless necessary.
Have you tried killing dashers? with dash lifesteal upgrade (recover 100 energy per dasher kill) it is much much easier
I did try killing dashers. Maybe a skill issue on my part but the risk was too high of getting hit by one of them. ended up being less risky just avoiding them
It is mathematically impossible to achieve it without recovering from lifesteal :D
I have all the upgrades available and I'm having the same issue.
Mid-minute 2 causing extreme (almost computer crashing) lag on web
I'm not really sure what's going on, but maybe add a performance mode in the settings that disables the fancy graphical effects? (like the shininess around upgraded enemy drops, the stars in the upgrade background, and possibly some of the animations)
I really like how the game looks, but its almost unplayable with this lag 😭
PS this is on firefox browser
Download it, I had the same issues; but it was fixed when I played it offline!
Yeah unfortunately there is not much we can do. Godot is not really optimized for web, we already have it with all the graphics settings at minimum or disabled on web (and we even don’t allow to change them) The only thing that you could probably still improve is limiting the fps to the minimum. Or as Eros_hai suggested (thank you!) download it and all the performance issues should be solved and you can also play at max grapichal settings and enjoy the glow and other VFX we added but you can’t see on web