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A jam submission

Amanojaku ScalesView game page

Use Seijas new cheat item "Scale of Balance" to fight impossible spellcards
Submitted by kontsu — 5 hours, 13 minutes before the deadline
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Play Seija Gaming

Amanojaku Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#54.3434.548
Concept#144.1584.355
Audio / Music#193.6653.839
Gameplay#233.5423.710
Overall#273.6353.806
Balance (Challenge and Fairness)#432.8953.032
Story / Writing#452.1562.258
Visuals#473.3573.516

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Kontsu

Streaming Permission

Yes

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Comments

Immensely cool concept, love how each scale will have you completing the same card in different ways. Definitely one of my favorites.

Submitted

Impossible Spell Card is my favorite of the scene games, so getting what's essentially a sequel to that as a jam game is really impressive.

I tried completing everything without using abilities and 2-4, 3-2 and 4-3 are quite near impossible, wich is sad since this looks exactly as th14.3.

The concept is awesome, but I don't get why the direction is just towards seija, it would be great if you could control that, it can even backfire with bouncing bullets so I guess it could work.

This is a VERY cool concept. I really like the mechanics at play. Unfortunately, the blue bullets are just too hard for me to see against the background - they really need a strong outline, and there probably also ought to be an option to fade the background. As it is, it's simply unplayable for me. Cool concept, though, and I dig the funky arrange of Seija's theme.

(+1)

The game has a very distinct personality, between the visuals, audio, and the gameplay itself! This is my first time seeing a mechanic anything like this, so I found it to be an incredibly creative approach. It was a lot of fun to try to puzzle through each of the encounters while choosing when and how to use the scales.

Naturally, the difficulty is quite high, but it works to its advantage here. It did suffer from an occasional outright unfair encounter, with 4-3 being the most notable case from my experience.

As I mentioned, I enjoyed the visuals a lot as well. The pixeley background generally contrasts nicely (aside from blue bullets on blue water), and it actually reminds me of Minecraft! The music didn't overstay its welcome, either - and even felt dynamic as I went in and out of the levels.

This is easily one of my favorite schmups among the game jam. You put a lot of good work into this! ^.^

Submitted(+1)

This one's got style. It goes (and is) hard.

Submitted(+1)

This one has some extremely creative patterns especially when used with some of the scale effects. I really enjoyed it.

Submitted(+1)

yo yo, any chance u can cook in gamepad support? (after jam works fine too) id like to play but im a terrible arrow player lol (im a filthy controller player) i tried it, but i havent rated cause i dont think i can give it a fair rating based on being arrowkey challenged

Developer

I've added controller support to the postjam version. 

Submitted

oh snap im login in immediately. didnt see the postjam version im silly

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