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A jam submission

Lunar Night ParadeView game page

It's Pandaemonium with 1/6 of the gravity
Submitted by kurantoB (@kurantoB) — 6 hours, 6 minutes before the deadline
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Lunar Night Parade's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#313.3383.679
Concept#523.1763.500
Story / Writing#541.7831.964
Gameplay#582.4312.679
Visuals#602.5602.821
Overall#632.3012.536
Audio / Music#632.0422.250
Balance (Challenge and Fairness)#642.0422.250

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
kurantoB

Streaming Permission

Yes

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Comments

(+1)

Suika going on a rampage fit really nicely into the Scale theme for the game jam! There's a surprising number of ways to go about the obstacles, so it makes for a fun building destruction game. ^.^

The only major issue that came to mind was the music looping rather early. I did enjoy what I heard, however!

Also, the gravity was weirdly fitting given that we're on the moon.

Overall, I had fun with this one (especially now that I played the actual build)!

Developer(+1)

Glad you got around to checking out the post-jam version!

(+2)

Fun to play, except that grabbing houses is kinda pointless, it would be more fun if you could destroy lots of houses with mountains and so.

Maybe health items and a time limit conditioned with the destruction of houses might make this more interesting.

Developer(+1)

Yeah I was all sold into the Suika Yeet idea and just had trouble executing it. Thanks for playing!

(+1)

Sure thing, I know it's not easy to implement mechanics, any effort is well appreciated.

Submitted(+1)

This game brings my jenga tower destroying inner child just like the Rock of ages, very entertaining lol

Suiker Of Ages
Submitted(+1)

really short but the physics for the buildings is fun lol. I wish there were controls though because it took me a while to figure out pressing down is what makes you grow larger.

Developer (1 edit)

The jam build is really bare bones but this is on me for not informing you since I changed the game page ever since I uploaded the post-jam build lol

Submitted(+1)

Funny concept. I think it might be better if you scaled up faster, to keep up momentum. Go Suika go!

Developer(+1)

I made her scale up exponentially over time while shrinking linearly just for lulz, but yeah that could be why it feels slow (but super fast towards the end lol)

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