CHOCOLATTE DOGGO IS THE BOMB!
This game was really hard for me to play while i was beta testing, i remember getting past the first boss fight and stopping at the second boss fight. There wasn't any saving in the game, which made it even MORE harder to beat.
I give the game a 9.6/10.
Play gay
Honey! Cirno shrunk the Fairies!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio / Music | #20 | 3.657 | 3.657 |
| Visuals | #24 | 3.886 | 3.886 |
| Story / Writing | #26 | 2.771 | 2.771 |
| Concept | #44 | 3.457 | 3.457 |
| Overall | #45 | 3.257 | 3.257 |
| Gameplay | #47 | 2.914 | 2.914 |
| Balance (Challenge and Fairness) | #47 | 2.771 | 2.771 |
| Use of Theme | #51 | 2.657 | 2.657 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
ChocolatteDog (Choconoco) and Sorasu
Streaming Permission
Comments
As a Cave Story fan, I was very happy to see the inspiration for the game in the form of the pixel style and the sound font that the game used. The game itself plays well, although there are a few notable issues.
Allowing Larva to aim in both directions would streamline the gameplay slightly more. The movement also felt rather slow at times, especially the acceleration, and the readability of the up & down boosts suffered from a slight lack of distinction.
I did like playing the game otherwise, however, between the visual style of the characters and the otherwise (relatively) smooth controls. Well done on this one!
i could've utilised the gameplay better but i was freaking out about difficulty scale and time and stuff
the softlocking room was kind of a reference to one room in the original ikachan, though its probably not fair when saving isn't in the game. though i didn't worried too much as the game was quite short anyway, though yeah.
While it's not really my thing, the game seems to play the way you wanted it to, and I can't knock it for that. I haven't played Ikachan, so I lack context for some of it, and everyone else seems to have enjoyed it. But, I do have a few criticisms.
First off, I think it's a bit cheesy that you have an arbitrarily high amount of healing items in the final boss room. I understand that it's a game jam game, and it's hard to get the balance right in a limited time frame, but I think it would have been better if it was possible to "waste" them by picking them up at full health, so you had to be at least a little bit more careful.
Second, and more importantly, I think that the game lacks a sense of scale. That's what the game jam is themed around, and while you say that everyone was shrunk down, that isn't really communicated by any of the graphic or stage design. Could really have used some random objects for scale, or maybe a giant enemy bug...
I actually did try to communicate scale through the tilesets, its why some things look bigger, but i might've not have done a good job at it. I also did try to make the fairy enemies big at one point but they took up a lot of space and just looked weird. either way, yeah i do think i could've done better at it, it was just kinda hard when i tried to communicate that while also having time for the bigger stuff. (like the final boss)
also, i actually like the idea of wasting healing items, i actually wish i did that now lol
Fun game. Not sure I like only being able to shoot to the right, but it's workable. It's fun to control Eternity once you get the hang of it.




Leave a comment
Log in with itch.io to leave a comment.