Really nice atmosphere, and a great sense of power progression. I love the contrast between the feeling of powerlessness at the beginning and at the end.
Play game
Void's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #29 | 3.429 | 3.429 |
| Overall | #53 | 3.202 | 3.202 |
| Concept | #54 | 3.286 | 3.286 |
| Presentation | #55 | 3.381 | 3.381 |
| Enjoyment | #77 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Three. Jackson on programming. Bariskan on art. Mika on audio.
Software used
Unity, Blender, and Photoshop
Use of the limitation
The core mechanic is a ridiculously overpowered weapon for the player. It is a fast moving, powerful, and ceaseless AOE attack that gets larger when you collect the souls of the dead. Its so ridiculously OP that, even tho the touch of an enemy kills you, its hard to die.
Cookies eaten
Rather unusually for me, I only ate ONE box of soft baked shortbread cookies during development..







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