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A jam submission

Strangers' placesView game page

go in, steal stuff, leave — in 30 seconds
Submitted by alliteration games — 20 minutes, 16 seconds before the deadline
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Strangers' places's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1113.7003.700
Gameplay#1383.5673.567
Enjoyment#1693.6673.667
Overall#2633.4563.456
Innovation#3913.1673.167
Visuals#4463.4673.467
Theme#5453.1673.167

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You visit strange(rs) places at night and steal valuable items while the cops are on your trail.

What code and assets did you not make from scratch during the jam (if any)?
Some sounds, colour palette, font, crt shader.
Everything else was made by human hands (no AI was used).

How many people worked on the game?
2

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

I think a short tutorial would be nice, as how you actually play the game is a bit confusing, but it looked really good!

Submitted

Nice game! I would make the escape more clear but otherwise it is fun to play!

Submitted

The idea is really nice and creative, but it feels a bit confusing at times, which makes it harder to fully enjoy. With a bit more clarity, it could be even better.

Submitted

Love the play on words! enjoyable speedrun game! For some reason my mouse kept changing directions

Submitted

Fun and enjoyable experience.

The gameplay feedback is well handled.
Well done!
Feel free to check out our game too.

Submitted

Brilliant take on the theme. You really feel frantic when playing :D great work!

Submitted

This was fun and chaotic. The 30-sec limit makes it instantly stressful. You don't have time to think, you just grab and go lol. After a few runs I started to remember where the good stuff was and it turned into this frantic optimization game. I liked that new levels unlock based on a max amount stolen to give me something to work towards. And the music speeding up as time runs out? That absolutely adds to the panic. Also, the text at the start of each level are hilarious. 

I'm a fan of the directional navigation for the UI, never had to touch my mouse so that is much appreciated. It was very respsonsive.

Short runs, super replayable, and just the right amount of hectic. Fun concept.

Submitted(+1)

This games really cool! I like how fast paced it is but that 3rd level is a BIG jump up in difficulty, I couldn't find enough high value items to beat it? But overall the graphics and sound are great. Well Done!

(PS this isn't that important, but a sensitivity setting would have been appreciated as I thought it was naturally a bit high)

Developer(+1)

thank you!

in the third level you gotta check out the floor ;)

yeah, we should really have included a sensitivity slider but alas something's gotta give. instead we set it high on purpose so that it'd feel more panicky when playing.

Submitted(+1)

Honestly, a really good game, the music was perfect for the kind of game, and I loved the artstyle.

I loved the fast phase of the game, and this interpretation of the theme was pretty creative.

And even if it got me a while to beat the third level, I kept trying it, because I was having fun. It was a really good game, nice job!

Developer

thank you! happy to hear it was fun :)

spent a lot of time on songwriting & sound effects to get that sense of pressure across, happy it worked out.

regarding the third level: you should look at the floor ;)

Submitted(+1)

The game cycle has a way of pulling you back for that one more run experience, while every time ensuring you do feel the pressure.  I would have loved the addition of "stranger" to the places, other than the mundane. This isn't usually my cup of game, but I did give it a few runs never the less :)

Developer

thank you for the feedback! we tried to go for a feeling of strangeness as in not knowing the place and where to look for what, and have a novel take on the theme. could be interesting to take it to 'weirder' places tho.

regarding the replayability: you just have to dangle a highscore in front of people and they'll naturally try to beat themselves, as you know ;)

Submitted(+1)

Easy to understand and the constant need to get a better score ! Great game!

Developer

thank you! we really tried to go for fun gameplay this time, glad to hear it worked :) 

Submitted(+1)

Really great use of audio, I really felt the time pressure. The flashlight view was great, too. And really novel take on the theme, love it.

Developer

thank you, really appreciate it since i spent a disproportionate amount of time on the sfx and music :)

Submitted(+1)

Very entertaining! Didn't quite manage to make it to the end, but I really am the worst thief alive lmao

Developer

thank you!
yeah level 3 is tricky, gotta check the floor is all i'm gonna say ;)

Submitted(+1)

Cool and fun game, I like the amount of stuff you can steal, it was driving me to play more so I can see what else can I steal. Good job!

Developer

Happy you liked it! half the items made it in on the last 3 hours before submission, it was quite a hassle :D

Submitted(+1)

Great sound and art design! Very fun to play :)

Developer

Thank you, glad you enjoyed it!

Submitted(+1)

I like it, could've been better if i could go fullscreen

Developer

yeah you're right, but we didn't have time to properly set up the CRT filter and menus to adjust to fullscreen so decided to keep it a clean experience at a lower size.

Submitted(+1)

Cool visuals, fun game!

Developer

Thanks, first time working in 3d for a jam and it was quite stressful ^^

Submitted(+1)

Interesting concept! I like the idea of grabbing as much as you can quickly. Nice work.

Developer

Thank you!

Submitted(+1)

Very fun game! I kept having to hit my windows key for the cursor to appear after a successful looting and accidentally went back to sid's garage three times haha.

Developer(+1)

thanks for the feedback!

yeah, cursor control in browser is a pain so we decided to make everything keyboard controlled, including the menus and in game container looting. just use WASD and space :)

maybe we should've explained that in the game

Submitted(+1)

The Brackeys Godot CRT combo is unstoppable!

This was sick, so fun, the music is great and the gameplay is super fun and intuitive. The music and sirens ramping up does a great job of making you feel rushed.

Developer

is it the most innovative? probably not.

does it look dope (and hide lack of modelling in a jam)? hell yeah

thank you for the feedback! nice to see other people enjoy being stressed too ^^

Viewing comments 26 to 7 of 26 · Next page · Last page
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