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A jam submission

Illusive DomainView game page

Parry based boss rush action
Submitted by kemomic (@kemomic) — 2 days, 23 hours before the deadline
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Illusive Domain's itch.io page

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Comments

Submitted(+1)

This is an interesting take on what I would like to call a Sekiro-like.

It has a lot of potential, and is really fun to play. There is some extra juice needed to make this shine, and polish as well. But the game is basically there almost ready.

Submitted(+1)

Yes... Let's melt together

Submitted(+1)

It reminds me of a game about samurai I once played. I'm honestly surprised how many difficult things are done right, animations, parrying, attacks, hitboxes work far better than I initially expected. The only thing I can point out as potential negative is the one potential exploit. If you spam block in very quick intervals, it seems to trigger the precise-parry reaction. Other than that it's fantastic.

Developer(+1)

Thanks for playing! Each call to block reduces the perfect block window, so eventually it'll just become a regular block. It's exploitable to a small extent when your stance meter is still low, but you can still get stance broken through normal blocks, so it's still limited by the stance meter. 

it reminds me of Mitsurugi Kamui Hikae

(+1)

why no linux version :/

Developer

You can play this through Proton. I believe 9.0 and above work for this, last I remember.

Developer

You can access the new boss by talking to her in the hub area and clicking "About the challenges...".  It's meant to be a 2nd tutorial before Louise, so try beating her off first before beating off to Louise. 

Some known issues:

  • Settings -> Invert Horizontal Look is duplicated, this is only a text bug. The top invert is for vertical and the 2nd is for horizontal. 
  • Keyboard and controller remap menus haven't been designed yet, so it's still using a placeholder. 
Submitted(+1)

kekaroo. joke noticed.

Submitted(+1)

fun game! great job, some loose thoughts while playing

  • look inversion is both set to horizontal, default horizontal feels weird? might just be me
  • it keeps checking for gamepad support even though im not using it but its plugged in. flipflops between buttons but more annoying centers the mouse in menus. make it only switch when button is pressed is my recommendation
  • camera goes crazy in corners of building
  • im not sure i like that both q and e switches when i change skills. is this supposed to be "stances"? that alters your style? if yes, it doesnt feel heavy enough of an investment, i just kept switching randomly with no punishment and kept spamming iai stance since i couldnt remember what the other things do
  • windows for parries feel very strict, felt a bit inconsistent
  • movement also feels a bit stiff mid fight, not sure if this is beacuse of animation lock or something else but it didnt feel 360 smooth enough (on keyboard)

great job, looks great!

Developer

Thanks for playing!

  • Yeah, this is a text bug. I do remember one of these having to be inverted to have the defaults both be off for what I see as normal, haven't really seen what the standards are here.
  • Haven't been playing with my gamepad plugged in, so I haven't thought of this issue before. Will try it out some other time.
  • camera the bane of my existence
  • It's similar to DMC's style switching. There's a lot more complex inputs that can be done when they're dedicated buttons rather than something like R2+X. Generally they're all somewhat usable in all scenarios, but they're pretty important for dealing damage. 
  • The window for each attack more or less matches their active damage frames, so you have to experiment both with your own attacks and the enemy's. 
  • There's 8-direction snapping because movement gets really wonky at certain angles. 
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