BACKENDS: Fix screen rotation#6699
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lephilousophe merged 5 commits intoscummvm:masterfrom Jun 15, 2025
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Also make flip parameter separate from size.
The rotation is fully handled by the WindowedGraphicsManager including for the mouse mapping. The draw rect is always in window coordinates.
This has only worked correctly in some specific cases (screen centered, no shaders, ...).
This also avoids configuration lookups at every frame update.
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The screen rotation feature only worked in specific cases and is now fixed to handle all of them.
The only thing not handled is OpenGL platforms without FBO but nothing simple can be done for that.
Also makes it behaves like other settings with a dedicated setter invoked during GFX transactions.
Although OpenGL graphics manager and WindowedGraphicsManager handle the rotation, let the platform specific backend decide if the mode should be supported.
The main change in the PR is that the drawing rectangles managed by WindowedGraphicsManager are now always in window coordinates in every case and the other graphic manager handle rotation around it.