TWP: FREESCAPE: Fix non-compliant GLSL#6602
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chkuendig merged 2 commits intoscummvm:masterfrom May 9, 2025
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bluegr
reviewed
May 8, 2025
bluegr
reviewed
May 8, 2025
bluegr
reviewed
May 8, 2025
bluegr
reviewed
May 8, 2025
…ot be compared with non-constant expression.
Contributor
|
I just tested freescape using the new shaders and looks good. I think we need @scemino to take a look to the TWP changes and we are ready to go. |
neuromancer
approved these changes
May 9, 2025
Contributor
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I read your commits, it seems good to me, but I didn't test it. |
scemino
approved these changes
May 9, 2025
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OpenGLES 2.0 GLSL requires:
Generally this doesn't seem to be a limit enforced on most hardware, but for WebGL, this conformity seems to be enforced by the ANGLE Compiler used in all major browsers.
This PR, fixes the following two errors when launching TWP or Freescape games:
I tried to figure out correct upper boundary for the new iteration limits, but would be good if somebody more knowledgeable could double check.