TINYGL: Implement scissor test#6575
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lephilousophe merged 7 commits intoscummvm:masterfrom Apr 28, 2025
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aquadran
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Apr 27, 2025
This avoids keeping it enabled when switching tests.
Also setup a keymapper for the engine.
Clipping is not scissor.
When a test fails we still have to update the different parameters for the following points. Instead of returning, jump to the end of the function where the updates take place. This should also fix graphical issues with stencils.
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Merging as it seems to work with Freescape. |
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This is a followup of #6412.
I implemented a test case in Playground3D (after enabling the keymapper for all tests) and, then, I managed to merge the already in-place clipping with the missing pieces to have a working scissor test.
Finally, a bug is fixed in the various pixel writing function where the update of the z, fog and color was not done.
@neuromancer you may want to test this with Freescape.