AGS: fix DynamicSprite.Flip() to use CreateTransparentBitmap#6472
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bluegr merged 1 commit intoscummvm:masterfrom Mar 9, 2025
Merged
AGS: fix DynamicSprite.Flip() to use CreateTransparentBitmap#6472bluegr merged 1 commit intoscummvm:masterfrom
bluegr merged 1 commit intoscummvm:masterfrom
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AGS: fix DynamicSprite.Flip() to use CreateTransparentBitmap
DynamicSprite.Flip() is using CreateBitmap instead of CreateTransparentBitmap meaning flipped sprites lose their transparency.
Looks like this creeped in during refactoring here (other methods are OK, just Flip):
3078b20#diff-4093ff4addff2a4251456a23d8da353c260c0dfd217919f3a0b0cfb31bae921bR126
Reference AGS code here:
https://github.com/adventuregamestudio/ags/blob/master/Engine/ac/dynamicsprite.cpp#L125
Test case are mirror reflections in The Crimson Diamond.