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FREESCAPE: Implement skybox for opengl with shaders#6440

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lephilousophe merged 1 commit intoscummvm:masterfrom
cmd05:skybox-opengl-shaders
Feb 16, 2025
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FREESCAPE: Implement skybox for opengl with shaders#6440
lephilousophe merged 1 commit intoscummvm:masterfrom
cmd05:skybox-opengl-shaders

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@cmd05
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@cmd05 cmd05 commented Feb 16, 2025

Currently, Freescape does not draw a skybox when using opengl with shaders to run Castle Master. I have defined OpenGLShaderRenderer::drawSkybox and used seperate cubemap shaders for the rendering. Only Castle Master will be affected by this.

@cmd05 cmd05 force-pushed the skybox-opengl-shaders branch from 066c3a1 to b28d201 Compare February 16, 2025 09:00
@cmd05 cmd05 force-pushed the skybox-opengl-shaders branch from b28d201 to 0be11ae Compare February 16, 2025 13:20
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cmd05 commented Feb 16, 2025

@lephilousophe Could you check now

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From my side, this PR looks ready to merge.

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Merging then.
Thanks!

@lephilousophe lephilousophe merged commit 8576ca1 into scummvm:master Feb 16, 2025
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@cmd05 cmd05 deleted the skybox-opengl-shaders branch February 17, 2025 13:47
@cmd05 cmd05 restored the skybox-opengl-shaders branch March 9, 2025 12:19
@cmd05 cmd05 deleted the skybox-opengl-shaders branch March 9, 2025 12:20
@cmd05 cmd05 restored the skybox-opengl-shaders branch March 11, 2025 14:22
@cmd05 cmd05 deleted the skybox-opengl-shaders branch March 11, 2025 17:58
@sev- sev- added the GSoC Part of a Google Summer of Code project label Mar 26, 2025
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