FREESCAPE: Implement skybox for opengl with shaders#6440
Merged
lephilousophe merged 1 commit intoscummvm:masterfrom Feb 16, 2025
Merged
FREESCAPE: Implement skybox for opengl with shaders#6440lephilousophe merged 1 commit intoscummvm:masterfrom
lephilousophe merged 1 commit intoscummvm:masterfrom
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neuromancer
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@lephilousophe Could you check now |
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From my side, this PR looks ready to merge. |
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Merging then. |
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Currently, Freescape does not draw a skybox when using opengl with shaders to run Castle Master. I have defined
OpenGLShaderRenderer::drawSkyboxand used seperate cubemap shaders for the rendering. Only Castle Master will be affected by this.