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create_tony.cpp
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176 lines (150 loc) · 5.24 KB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* This is a utility for storing all the hardcoded data of Tony Tough in a separate
* data file, used by the game engine
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/scummsys.h"
#include "common/events.h"
#include "create_tony.h"
#include "staticdata.h"
static void writeByte(FILE *fp, uint8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeUint16BE(FILE *fp, uint16 value) {
writeByte(fp, (uint8)(value >> 8));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint16BE(FILE *fp, int16 value) {
writeUint16BE(fp, (uint16)value);
}
static void writeUint32BE(FILE *fp, uint32 value) {
writeByte(fp, (uint8)(value >> 24));
writeByte(fp, (uint8)((value >> 16) & 0xFF));
writeByte(fp, (uint8)((value >> 8) & 0xFF));
writeByte(fp, (uint8)(value & 0xFF));
}
void writeSint32BE(FILE *fp, int32 value) {
writeUint32BE(fp, (uint16)value);
}
int main(int argc, char *argv[]) {
FILE *outFile;
outFile = fopen("tony.dat", "wb");
// Write header
fwrite("TONY", 4, 1, outFile);
writeByte(outFile, TONY_DAT_VER_MAJ);
writeByte(outFile, TONY_DAT_VER_MIN);
// game versions/variants
writeUint16BE(outFile, NUM_VARIANTS);
// Italian
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogIta[i]);
writeSint16BE(outFile, _lTableDialogIta[i]);
writeSint16BE(outFile, _cTableMaccIta[i]);
writeSint16BE(outFile, _lTableMaccIta[i]);
writeSint16BE(outFile, _cTableCredIta[i]);
writeSint16BE(outFile, _lTableCredIta[i]);
writeSint16BE(outFile, _cTableObjIta[i]);
writeSint16BE(outFile, _lTableObjIta[i]);
}
// Polish
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogPol[i]);
writeSint16BE(outFile, _lTableDialogPol[i]);
writeSint16BE(outFile, _cTableMaccPol[i]);
writeSint16BE(outFile, _lTableMaccPol[i]);
writeSint16BE(outFile, _cTableCredPol[i]);
writeSint16BE(outFile, _lTableCredPol[i]);
writeSint16BE(outFile, _cTableObjPol[i]);
writeSint16BE(outFile, _lTableObjPol[i]);
}
//Russian
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogRus[i]);
writeSint16BE(outFile, _lTableDialogRus[i]);
writeSint16BE(outFile, _cTableMaccRus[i]);
writeSint16BE(outFile, _lTableMaccRus[i]);
writeSint16BE(outFile, _cTableCredRus[i]);
writeSint16BE(outFile, _lTableCredRus[i]);
writeSint16BE(outFile, _cTableObjRus[i]);
writeSint16BE(outFile, _lTableObjRus[i]);
}
// Czech
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogCze[i]);
writeSint16BE(outFile, _lTableDialogCze[i]);
writeSint16BE(outFile, _cTableMaccCze[i]);
writeSint16BE(outFile, _lTableMaccCze[i]);
writeSint16BE(outFile, _cTableCredCze[i]);
writeSint16BE(outFile, _lTableCredCze[i]);
writeSint16BE(outFile, _cTableObjCze[i]);
writeSint16BE(outFile, _lTableObjCze[i]);
}
// French
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogFra[i]);
writeSint16BE(outFile, _lTableDialogFra[i]);
writeSint16BE(outFile, _cTableMaccFra[i]);
writeSint16BE(outFile, _lTableMaccFra[i]);
writeSint16BE(outFile, _cTableCredFra[i]);
writeSint16BE(outFile, _lTableCredFra[i]);
writeSint16BE(outFile, _cTableObjFra[i]);
writeSint16BE(outFile, _lTableObjFra[i]);
}
// Deutsch
for (int i = 0; i < 256; i++) {
writeSint16BE(outFile, _cTableDialogDeu[i]);
writeSint16BE(outFile, _lTableDialogDeu[i]);
writeSint16BE(outFile, _cTableMaccDeu[i]);
writeSint16BE(outFile, _lTableMaccDeu[i]);
writeSint16BE(outFile, _cTableCredDeu[i]);
writeSint16BE(outFile, _lTableCredDeu[i]);
writeSint16BE(outFile, _cTableObjDeu[i]);
writeSint16BE(outFile, _lTableObjDeu[i]);
}
fclose(outFile);
return 0;
}
void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
int len, len1, pad;
uint8 padBuf[DATAALIGNMENT];
for (int i = 0; i < DATAALIGNMENT; i++)
padBuf[i] = 0;
writeUint16BE(outFile, nbrText);
len = DATAALIGNMENT - 2;
for (int i = 0; i < nbrText; i++) {
len1 = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
len += 2 + len1 + pad;
}
writeUint16BE(outFile, len);
fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
for (int i = 0; i < nbrText; i++) {
len = strlen(textArray[i]) + 1;
pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
writeUint16BE(outFile, len + pad + 2);
fwrite(textArray[i], len, 1, outFile);
fwrite(padBuf, pad, 1, outFile);
}
}