Add physics support for live2d models#6818
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ronchonbon wants to merge 5 commits intorenpy:masterfrom
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Absolutely incredible implementation for all Live2D devs, almost obligatory since baking physics during the animation process usually lead to strange results. I really hope @renpytom checks it out and this goes live as soon as possible. Thank you so much for this. |
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Per #4614, re-implementation of Live2D physics support in Cython.
I use an alternate formulation of Live2DModel for my projects with a different flow, but I've placed the example call to
evaluate_physicsin I think a logical place withinLive2D.render- as the last call after parameters have been updated by theupdate_functionpipeline.This placement does have a downside: because Live2D physics operates on parameters, any modification of a physics-affected parameter by
update_functionor an expression will be overridden by the physics engine, leading to glitchy movement. The most obvious workaround is to only manually set non-physics parameters. There are relatively simple alternate workflows if you want a parameter to have both physics and be manually settable, which I'm happy to discuss with anyone who's interested.