[backend/GLFW] Added bounds check#5621
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raysan5 merged 2 commits intoraysan5:masterfrom Mar 4, 2026
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@CrackedPixel Nice! Thanks for the review! |
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I ran into an issue where my apps were crashing if you connect a gamepad during runtime. Only on linux.
I found this with the same issue, and it showed a commit where it "started": #4954
in that issue, this commit was noted as the culprit.. and if you set the
MAX_GAMEPAD_NAME_LENGTHback to 64 it masks the issueIf you add a debug log to this function, you will see the
jidis beyond the array index. im not sure how glfw decides the IDs but i believe its some platform specific code they have that makes it not happen on windows? or maybe with the alignment its just been lucky.This must be why it has different behavior on different versions of raylib or different runs (RLGL has null context, fps cap changes, etc), because its overwriting random memory with the overflow