X Tutup
Skip to content

pyroxdd/pyroxdd

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 

Repository files navigation

self diagnosed autistic game engineer with tunnel vision

rules i follow
❌stable
❌memory safe
❌predictable
❌portable
❌safe
❌tested
❌planning
❌error handling

✅memory leaks
✅undefined behavior
✅works on my machine
✅segmentation faults
✅printf, the only debugger
✅improvisation
✅runtime errors
✅ignoring compiler warnings
✅fatal error: too many errors emitted, stopping now

some of it is sarcasm, some of it is true!

tech i use
" > " = where i am in that category,
" >> " = something im currently focusing on,
anything above it means i already went through it,
anything below it means i am planning to look into it

engine/framework/language
  Unity, raw HTML/JS, Unreal, Godot, Monogame, Raylib, Bevy, SDL, Roblox Studio
> staying with SDL2, C++
  might try at some point: Vulkan, DirectX, SFML, GameMaker, GDevelop
tooling
  Git - Github
  Cmake
  Emscripten - WASM
> Lua
  Tracy profiler
networking
  basic client/server project
  tried raw UDP
  decided to stay with TCP
  sent spatially partitioned entity component data
> better dirty ecs component tracking to send only changes
  grid based server-side fog of war
  VPS?
  UDP again?
ecs
  entt
  serializable ECS components for networking/saving
  spatially partitioned collision detection with swept box cast
> linear and angular velocity
  more types of colliders, tilemap collider, SDF colliders?
rendering
  OpenGL/GLEW within SDL
  tried compute shaders, but will use webGL
  not using buffers as i should, but rather textures for everything (not ideal)
  single shader for everything (also not ideal)
  no separate thread (TPS = FPS)
  custom text rendering
  update/render thread separation + sub-tick interpolation
  using vertices and indices more, for visibility order
  frame buffer understanding, making graphics editor
  tiny C-like language into wasm
  VFX editor
>>WebGPU?
audio
  audio callback
> spectrogram
  OpenAL
  audio synthesis

progress updated February 18, 2026

discord: pyroxdd

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

X Tutup