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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
/*
Part of the Processing project - http://processing.org
Copyright (c) 2006-10 Ben Fry and Casey Reas
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
package processing.core;
import java.awt.Image;
import java.awt.color.ColorSpace;
import java.awt.image.BufferedImage;
import java.util.HashMap;
import java.util.Map;
import javax.swing.ImageIcon;
import processing.awt.PImageAWT;
import java.util.Base64;
/**
*
* Datatype for storing shapes. Before a shape is used, it must be loaded with
* the <b>loadShape()</b> or created with the <b>createShape()</b>. The
* <b>shape()</b> function is used to draw the shape to the display window.
* Processing can currently load and display SVG (Scalable Vector Graphics) and
* OBJ shapes. OBJ files can only be opened using the <b>P3D</b> renderer. The
* <b>loadShape()</b> function supports SVG files created with Inkscape and
* Adobe Illustrator. It is not a full SVG implementation, but offers some
* straightforward support for handling vector data. <br />
* <br />
* The <b>PShape</b> object contains a group of methods that can operate on the
* shape data. Some of the methods are listed below, but the full list used for
* creating and modifying shapes is
* <a href="http://processing.github.io/processing-javadocs/core/">available
* here in the Processing Javadoc</a>.<br />
* <br />
* To create a new shape, use the <b>createShape()</b> function. Do not use the
* syntax <b>new PShape()</b>.
*
* <h3>Advanced</h3>
*
* In-progress class to handle shape data, currently to be considered of alpha
* or beta quality. Major structural work may be performed on this class after
* the release of Processing 1.0. Such changes may include:
*
* <ul>
* <li>addition of proper accessors to read shape vertex and coloring data (this
* is the second most important part of having a PShape class after all).
* <li>a means of creating PShape objects ala beginShape() and endShape().
* <li>load(), update(), and cache methods ala PImage, so that shapes can have
* renderer-specific optimizations, such as vertex arrays in OpenGL.
* <li>splitting this class into multiple classes to handle different varieties
* of shape data (primitives vs collections of vertices vs paths)
* <li>change of package declaration, for instance moving the code into package
* processing.shape (if the code grows too much).
* </ul>
*
* <p>
* For the time being, this class and its shape() and loadShape() friends in
* PApplet exist as placeholders for more exciting things to come. If you'd like
* to work with this class, make a subclass (see how PShapeSVG works) and you
* can play with its internal methods all you like.
* </p>
*
* <p>
* Library developers are encouraged to create PShape objects when loading shape
* data, so that they can eventually hook into the bounty that will be the
* PShape interface, and the ease of loadShape() and shape().
* </p>
*
* @webref shape
* @webBrief Datatype for storing shapes
* @usage Web & Application
* @see PApplet#loadShape(String)
* @see PApplet#createShape()
* @see PApplet#shapeMode(int)
* @instanceName sh any variable of type PShape
*/
public class PShape implements PConstants {
protected String name;
protected Map<String,PShape> nameTable;
// /** Generic, only draws its child objects. */
// static public final int GROUP = 0;
// GROUP now inherited from PConstants, and is still zero
// These constants were updated in 3.0b6 so that they could be distinguished
// from others in PConstants and improve how some typos were handled.
// https://github.com/processing/processing/issues/3776
/** A line, ellipse, arc, image, etc. */
static public final int PRIMITIVE = 101;
/** A series of vertex, curveVertex, and bezierVertex calls. */
static public final int PATH = 102;
/** Collections of vertices created with beginShape(). */
static public final int GEOMETRY = 103;
/** The shape type, one of GROUP, PRIMITIVE, PATH, or GEOMETRY. */
protected int family;
/** ELLIPSE, LINE, QUAD; TRIANGLE_FAN, QUAD_STRIP; etc. */
protected int kind;
protected PMatrix matrix;
protected int textureMode;
/** Texture or image data associated with this shape. */
protected PImage image;
protected String imagePath = null;
public static final String OUTSIDE_BEGIN_END_ERROR =
"%1$s can only be called between beginShape() and endShape()";
public static final String INSIDE_BEGIN_END_ERROR =
"%1$s can only be called outside beginShape() and endShape()";
public static final String NO_SUCH_VERTEX_ERROR =
"%1$s vertex index does not exist";
static public final String NO_VERTICES_ERROR =
"getVertexCount() only works with PATH or GEOMETRY shapes";
public static final String NOT_A_SIMPLE_VERTEX =
"%1$s can not be called on quadratic or bezier vertices";
static public final String PER_VERTEX_UNSUPPORTED =
"This renderer does not support %1$s for individual vertices";
/**
*
* The width of the <b>PShape</b> document.
*
* @webref pshape:field
* @usage web_application
* @webBrief Shape document width
* @see PShape#height
*/
public float width;
/**
*
* The height of the <b>PShape</b> document.
*
* @webref pshape:field
* @usage web_application
* @webBrief Shape document height
* @see PShape#width
*/
public float height;
public float depth;
PGraphics g;
// set to false if the object is hidden in the layers palette
protected boolean visible = true;
/** Retained shape being created with beginShape/endShape */
protected boolean openShape = false;
protected boolean openContour = false;
protected boolean stroke;
protected int strokeColor;
protected float strokeWeight; // default is 1
protected int strokeCap;
protected int strokeJoin;
protected boolean fill;
protected int fillColor;
protected boolean tint;
protected int tintColor;
protected int ambientColor;
protected boolean setAmbient;
protected int specularColor;
protected int emissiveColor;
protected float shininess;
protected int sphereDetailU, sphereDetailV;
protected int rectMode;
protected int ellipseMode;
/** Temporary toggle for whether styles should be honored. */
protected boolean style = true;
/** For primitive shapes in particular, params like x/y/w/h or x1/y1/x2/y2. */
protected float[] params;
protected int vertexCount;
/**
* When drawing POLYGON shapes, the second param is an array of length
* VERTEX_FIELD_COUNT. When drawing PATH shapes, the second param has only
* two variables.
*/
protected float[][] vertices;
protected PShape parent;
protected int childCount;
protected PShape[] children;
/** Array of VERTEX, BEZIER_VERTEX, and CURVE_VERTEX calls. */
protected int vertexCodeCount;
protected int[] vertexCodes;
/** True if this is a closed path. */
protected boolean close;
// ........................................................
// internal color for setting/calculating
protected float calcR, calcG, calcB, calcA;
protected int calcRi, calcGi, calcBi, calcAi;
protected int calcColor;
protected boolean calcAlpha;
/** The current colorMode */
public int colorMode; // = RGB;
/** Max value for red (or hue) set by colorMode */
public float colorModeX; // = 255;
/** Max value for green (or saturation) set by colorMode */
public float colorModeY; // = 255;
/** Max value for blue (or value) set by colorMode */
public float colorModeZ; // = 255;
/** Max value for alpha set by colorMode */
public float colorModeA; // = 255;
/** True if colors are not in the range 0..1 */
boolean colorModeScale; // = true;
/** True if colorMode(RGB, 255) */
boolean colorModeDefault; // = true;
/** True if contains 3D data */
protected boolean is3D = false;
protected boolean perVertexStyles = false;
// should this be called vertices (consistent with PGraphics internals)
// or does that hurt flexibility?
// POINTS, LINES, xLINE_STRIP, xLINE_LOOP
// TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN
// QUADS, QUAD_STRIP
// xPOLYGON
// static final int PATH = 1; // POLYGON, LINE_LOOP, LINE_STRIP
// static final int GROUP = 2;
// how to handle rectmode/ellipsemode?
// are they bitshifted into the constant?
// CORNER, CORNERS, CENTER, (CENTER_RADIUS?)
// static final int RECT = 3; // could just be QUAD, but would be x1/y1/x2/y2
// static final int ELLIPSE = 4;
//
// static final int VERTEX = 7;
// static final int CURVE = 5;
// static final int BEZIER = 6;
// fill and stroke functions will need a pointer to the parent
// PGraphics object.. may need some kind of createShape() fxn
// or maybe the values are stored until draw() is called?
// attaching images is very tricky.. it's a different type of data
// material parameters will be thrown out,
// except those currently supported (kinds of lights)
// pivot point for transformations
// public float px;
// public float py;
/**
* @nowebref
*/
public PShape() {
this.family = GROUP;
}
/**
* @nowebref
*/
public PShape(int family) {
this.family = family;
}
/**
* @nowebref
*/
public PShape(PGraphics g, int family) {
this.g = g;
this.family = family;
// Style parameters are retrieved from the current values in the renderer.
textureMode = g.textureMode;
colorMode(g.colorMode,
g.colorModeX, g.colorModeY, g.colorModeZ, g.colorModeA);
// Initial values for fill, stroke and tint colors are also imported from
// the renderer. This is particular relevant for primitive shapes, since is
// not possible to set their color separately when creating them, and their
// input vertices are actually generated at rendering time, by which the
// color configuration of the renderer might have changed.
fill = g.fill;
fillColor = g.fillColor;
stroke = g.stroke;
strokeColor = g.strokeColor;
strokeWeight = g.strokeWeight;
strokeCap = g.strokeCap;
strokeJoin = g.strokeJoin;
tint = g.tint;
tintColor = g.tintColor;
setAmbient = g.setAmbient;
ambientColor = g.ambientColor;
specularColor = g.specularColor;
emissiveColor = g.emissiveColor;
shininess = g.shininess;
sphereDetailU = g.sphereDetailU;
sphereDetailV = g.sphereDetailV;
// bezierDetail = pg.bezierDetail;
// curveDetail = pg.curveDetail;
// curveTightness = pg.curveTightness;
rectMode = g.rectMode;
ellipseMode = g.ellipseMode;
// normalX = normalY = 0;
// normalZ = 1;
//
// normalMode = NORMAL_MODE_AUTO;
// To make sure that the first vertex is marked as a break.
// Same behavior as in the immediate mode.
// breakShape = false;
if (family == GROUP) {
// GROUP shapes are always marked as ended.
// shapeCreated = true;
// TODO why was this commented out?
}
}
public PShape(PGraphics g, int kind, float... params) {
this(g, PRIMITIVE);
setKind(kind);
setParams(params);
}
public void setFamily(int family) {
this.family = family;
}
public void setKind(int kind) {
this.kind = kind;
}
public void setName(String name) {
this.name = name;
}
public String getName() {
return name;
}
/**
*
* Returns a boolean value <b>true</b> if the image is set to be visible, <b>false</b> if
* not. This value can be modified with the <b>setVisible()</b> method.<br />
* <br />
* The default visibility of a shape is usually controlled by whatever program
* created the SVG file. For instance, this parameter is controlled by showing
* or hiding the shape in the layers palette in Adobe Illustrator.
*
* @webref pshape:method
* @usage web_application
* @webBrief Returns a boolean value <b>true</b> if the image is set to be visible,
* <b>false</b> if not
* @see PShape#setVisible(boolean)
*/
public boolean isVisible() {
return visible;
}
/**
*
* Sets the shape to be visible or invisible. This is determined by the value of
* the <b>visible</b> parameter.<br />
* <br />
* The default visibility of a shape is usually controlled by whatever program
* created the SVG file. For instance, this parameter is controlled by showing
* or hiding the shape in the layers palette in Adobe Illustrator.
*
* @webref pshape:method
* @usage web_application
* @webBrief Sets the shape to be visible or invisible
* @param visible "false" makes the shape invisible and "true" makes it visible
* @see PShape#isVisible()
*/
public void setVisible(boolean visible) {
this.visible = visible;
}
/**
*
* Disables the shape's style data and uses Processing's current styles.
* Styles include attributes such as colors, stroke weight, and stroke
* joints.
*
* <h3>Advanced</h3>
* Overrides this shape's style information and uses PGraphics styles and
* colors. Identical to ignoreStyles(true). Also disables styles for all
* child shapes.
* @webref pshape:method
* @usage web_application
* @webBrief Disables the shape's style data and uses Processing styles
* @see PShape#enableStyle()
*/
public void disableStyle() {
style = false;
for (int i = 0; i < childCount; i++) {
children[i].disableStyle();
}
}
/**
*
* Enables the shape's style data and ignores Processing's current styles.
* Styles include attributes such as colors, stroke weight, and stroke
* joints.
*
*
* @webref pshape:method
* @usage web_application
* @webBrief Enables the shape's style data and ignores the Processing styles
* @see PShape#disableStyle()
*/
public void enableStyle() {
style = true;
for (int i = 0; i < childCount; i++) {
children[i].enableStyle();
}
}
// . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
// protected void checkBounds() {
// if (width == 0 || height == 0) {
// // calculate bounds here (also take kids into account)
// width = 1;
// height = 1;
// }
// }
/**
* Get the width of the drawing area (not necessarily the shape boundary).
*/
public float getWidth() {
//checkBounds();
return width;
}
/**
* Get the height of the drawing area (not necessarily the shape boundary).
*/
public float getHeight() {
//checkBounds();
return height;
}
/**
* Get the depth of the shape area (not necessarily the shape boundary). Only makes sense for 3D PShape subclasses,
* such as PShape3D.
*/
public float getDepth() {
//checkBounds();
return depth;
}
/*
// TODO unapproved
protected PVector getTop() {
return getTop(null);
}
protected PVector getTop(PVector top) {
if (top == null) {
top = new PVector();
}
return top;
}
protected PVector getBottom() {
return getBottom(null);
}
protected PVector getBottom(PVector bottom) {
if (bottom == null) {
bottom = new PVector();
}
return bottom;
}
*/
/**
* Return true if this shape is 2D. Defaults to true.
*/
public boolean is2D() {
return !is3D;
}
/**
* Return true if this shape is 3D. Defaults to false.
*/
public boolean is3D() {
return is3D;
}
public void set3D(boolean val) {
is3D = val;
}
// /**
// * Return true if this shape requires rendering through OpenGL. Defaults to false.
// */
// // TODO unapproved
// public boolean isGL() {
// return false;
// }
///////////////////////////////////////////////////////////
//
// Drawing methods
public void textureMode(int mode) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "textureMode()");
return;
}
textureMode = mode;
}
public void texture(PImage tex) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "texture()");
return;
}
image = tex;
}
public void noTexture() {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "noTexture()");
return;
}
image = null;
}
// TODO unapproved
protected void solid(boolean solid) {
}
/**
* The <b>beginContour()</b> and <b>endContour()</b> methods make it
* possible to define shapes with other shapes cut out of them. For
* example, the inside of a letter 'O'. These two functions are always
* used together, you'll never use one without the other. Between them,
* define the geometry you want to create. As you'll see when you run
* the example above, the second smaller shape is cut out of the first
* larger shape.<br />
* <br />
* The exterior shape and the interior contour must <em>wind</em> in
* opposite directions. This means that if the points of the geometry
* for the exterior shape are described in a clockwise order, the points
* on the interior shape are defined in a counterclockwise order.
*
* @webref shape:vertex
* @webBrief Starts a new contour
* @see PShape#endContour()
*/
public void beginContour() {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "beginContour()");
return;
}
if (family == GROUP) {
PGraphics.showWarning("Cannot begin contour in GROUP shapes");
return;
}
if (openContour) {
PGraphics.showWarning("Already called beginContour().");
return;
}
openContour = true;
beginContourImpl();
}
protected void beginContourImpl() {
if (vertexCodes == null) {
vertexCodes = new int[10];
} else if (vertexCodes.length == vertexCodeCount) {
vertexCodes = PApplet.expand(vertexCodes);
}
vertexCodes[vertexCodeCount++] = BREAK;
}
/**
* The <b>beginContour()</b> and <b>endContour()</b> methods make
* it possible to define shapes with other shapes cut out of them.
* For example, the inside of a letter 'O'. These two functions are
* always used together, you'll never use one without the other.
* Between them, define the geometry you want to create. As you'll
* see when you run the example above, the second smaller shape is
* cut out of the first larger shape.<br />
* <br />
* The exterior shape and the interior contour must <em>wind</em>
* in opposite directions. This means that if the points of the
* geometry for the exterior shape are described in a clockwise order,
* the points on the interior shape are defined in a counterclockwise order.
*
* @webref shape:vertex
* @webBrief Ends a contour
* @see PShape#beginContour()
*/
public void endContour() {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "endContour()");
return;
}
if (family == GROUP) {
PGraphics.showWarning("Cannot end contour in GROUP shapes");
return;
}
if (!openContour) {
PGraphics.showWarning("Need to call beginContour() first.");
return;
}
endContourImpl();
openContour = false;
}
protected void endContourImpl() {
}
public void vertex(float x, float y) {
if (vertices == null) {
vertices = new float[10][2];
} else if (vertices.length == vertexCount) {
vertices = (float[][]) PApplet.expand(vertices);
}
vertices[vertexCount++] = new float[] { x, y };
if (vertexCodes == null) {
vertexCodes = new int[10];
} else if (vertexCodes.length == vertexCodeCount) {
vertexCodes = PApplet.expand(vertexCodes);
}
vertexCodes[vertexCodeCount++] = VERTEX;
if (x > width) {
width = x;
}
if (y > height) {
height = y;
}
}
public void vertex(float x, float y, float u, float v) {
}
public void vertex(float x, float y, float z) {
vertex(x, y); // maybe? maybe not?
}
public void vertex(float x, float y, float z, float u, float v) {
}
public void normal(float nx, float ny, float nz) {
}
public void attribPosition(String name, float x, float y, float z) {
}
public void attribNormal(String name, float nx, float ny, float nz) {
}
public void attribColor(String name, int color) {
}
public void attrib(String name, float... values) {
}
public void attrib(String name, int... values) {
}
public void attrib(String name, boolean... values) {
}
/**
* This method is used to start a custom shape created with the <b>createShape()</b>
* function. It's always and only used with <b>createShape()</b>.
*
* @webref pshape:method
* @webBrief Starts the creation of a new <b>PShape</b>
* @see PApplet#endShape()
*/
public void beginShape() {
beginShape(POLYGON);
}
public void beginShape(int kind) {
this.kind = kind;
openShape = true;
}
/**
* This method is used to complete a custom shape created with the <b>createShape()</b>
* function. It's always and only used with <b>createShape()</b>.
*
* @webref pshape:method
* @webBrief Finishes the creation of a new <b>PShape</b>
* @see PApplet#beginShape()
*/
public void endShape() {
endShape(OPEN);
}
public void endShape(int mode) {
if (family == GROUP) {
PGraphics.showWarning("Cannot end GROUP shape");
return;
}
if (!openShape) {
PGraphics.showWarning("Need to call beginShape() first");
return;
}
close = (mode==CLOSE);
// this is the state of the shape
openShape = false;
}
//////////////////////////////////////////////////////////////
// STROKE CAP/JOIN/WEIGHT
public void strokeWeight(float weight) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "strokeWeight()");
return;
}
strokeWeight = weight;
}
public void strokeJoin(int join) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "strokeJoin()");
return;
}
strokeJoin = join;
}
public void strokeCap(int cap) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "strokeCap()");
return;
}
strokeCap = cap;
}
//////////////////////////////////////////////////////////////
// FILL COLOR
public void noFill() {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "noFill()");
return;
}
fill = false;
fillColor = 0x0;
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(int rgb) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(rgb);
fillColor = calcColor;
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(int rgb, float alpha) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(rgb, alpha);
fillColor = calcColor;
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(float gray) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(gray);
fillColor = calcColor;
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(float gray, float alpha) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(gray, alpha);
fillColor = calcColor;
if (!setAmbient) {
ambient(fillColor);
setAmbient = false;
}
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(float x, float y, float z) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(x, y, z);
fillColor = calcColor;
if (!setAmbient) {
ambientColor = fillColor;
}
}
public void fill(float x, float y, float z, float a) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "fill()");
return;
}
fill = true;
colorCalc(x, y, z, a);
fillColor = calcColor;
if (!setAmbient) {
ambientColor = fillColor;
}
}
//////////////////////////////////////////////////////////////
// STROKE COLOR
public void noStroke() {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "noStroke()");
return;
}
stroke = false;
}
public void stroke(int rgb) {
if (!openShape) {
PGraphics.showWarning(OUTSIDE_BEGIN_END_ERROR, "stroke()");