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1140 lines (1129 loc) · 29 KB
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processor 6502
org $400
; Starting new memory block at $400
StartBlock400
.byte $0, $0E, $08, $0A, $00, $9E, $20
.byte $31,$30,$34,$30
.byte $00
; Ending memory block
EndBlock400
org $410
; Starting new memory block at $410
StartBlock410
Scrolling
; LineNumber: 1531
jmp block1
; LineNumber: 7
Key_keys dc.b
org Key_keys+10
; LineNumber: 8
Key_keysLast dc.b
org Key_keysLast+10
; LineNumber: 9
Key_keysPressed dc.b
org Key_keysPressed+10
; LineNumber: 12
Key_keyState dc.b 0
; LineNumber: 16
Key_temp dc.b 0
; LineNumber: 18
Key_KeyRow = $e810
; LineNumber: 19
Key_KeyRead = $e812
; LineNumber: 4
player_old_x dc.b 0
; LineNumber: 4
player_x dc.b 0
; LineNumber: 4
player_old_y dc.b 0
; LineNumber: 4
player_y dc.b 0
; LineNumber: 7
rally_screen
dc.b 32, 32, 32, 32, 242, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 241
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 242, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 241, 242, 241, 32, 32, 32, 32, 241, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 241, 242, 241, 242, 241, 104
dc.b 104, 104, 241, 242, 241, 242, 241, 241, 242
dc.b 241, 241, 242, 241, 241, 242, 241, 242, 241
dc.b 241, 242, 241, 241, 242, 242, 241, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 65, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 79, 101, 32, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 242, 241, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 251, 252, 32
dc.b 32, 241, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 85, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 46, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 251, 252, 32, 242, 32, 32, 32
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 32
dc.b 32, 32, 32, 0, 75, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 94, 32, 32, 221, 206
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 241, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 34
dc.b 32, 192, 32, 195, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 242, 241, 242, 241, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 32, 32, 32, 32, 32, 206, 200, 205, 32
dc.b 32, 32, 32, 214, 214, 32, 32, 32, 241
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 15, 114, 123, 96, 32, 32
dc.b 32, 32, 32, 92, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 214, 214
dc.b 32, 32, 32, 242, 32, 32, 32, 32, 32
dc.b 32, 32, 92, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 96, 96, 32, 32, 92, 32
dc.b 32, 32, 90, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 241, 32
dc.b 32, 32, 32, 32, 32, 32, 92, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 96, 96
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 241, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 242, 241, 242, 241
dc.b 241, 242, 241, 241, 242, 241, 242, 241, 241
dc.b 242, 241, 241, 242, 241, 241, 32, 32, 32
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 32
dc.b 32, 46, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 32, 96, 96, 96, 242
dc.b 32, 32, 32, 32, 32, 88, 32, 32, 96
dc.b 32, 32, 32, 32, 32, 32, 83, 32, 32
dc.b 32, 241, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 92, 32, 32, 32, 32
dc.b 96, 96, 96, 241, 32, 32, 32, 32, 32
dc.b 34, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 242, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 92
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 92, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 92, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 241
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 241, 32, 32, 32, 242, 241, 241
dc.b 242, 241, 241, 242, 241, 241, 242, 241, 242
dc.b 241, 241, 242, 241, 242, 241, 241, 242, 241
dc.b 241, 242, 241, 241, 242, 241, 242, 241, 241
dc.b 242, 241, 241, 242, 241, 242, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 242, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 241, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 242, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 241, 242, 241, 32, 32, 32, 32, 241
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 32
dc.b 32, 32, 32, 242, 241, 242, 241, 242, 241
dc.b 104, 104, 104, 241, 242, 241, 242, 241, 241
dc.b 242, 241, 241, 242, 241, 241, 242, 241, 242
dc.b 241, 241, 242, 241, 241, 242, 242, 241, 242
dc.b 32, 32, 32, 32, 32, 32, 32, 241, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 242, 32, 32, 65, 32, 242
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 241, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 79, 101, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 242, 241, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 251, 252
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 85, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 46, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 251, 252, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 32, 32, 32, 32, 0, 75, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 94, 32, 32, 221
dc.b 206, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 241, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 34, 32, 192, 32, 195, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 242, 241, 242, 241
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 242, 32, 32, 32, 32, 32, 206, 200, 205
dc.b 32, 32, 32, 32, 214, 214, 32, 32, 32
dc.b 241, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 32, 32, 32, 32, 15, 114, 123, 96, 32
dc.b 32, 32, 32, 32, 92, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 214
dc.b 214, 32, 32, 32, 242, 32, 32, 32, 32
dc.b 32, 32, 32, 92, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 96, 96, 32, 32, 92
dc.b 32, 32, 32, 90, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 241
dc.b 32, 32, 32, 32, 32, 32, 32, 92, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 96
dc.b 96, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 242, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 241, 32
dc.b 32, 32, 32, 32, 32, 32, 241, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 242, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 242, 241, 242
dc.b 241, 241, 242, 241, 241, 242, 241, 242, 241
dc.b 241, 242, 241, 241, 242, 241, 241, 32, 32
dc.b 32, 32, 32, 32, 32, 241, 32, 32, 32
dc.b 32, 32, 46, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 242, 32, 32, 32, 32, 96, 96, 96
dc.b 242, 32, 32, 32, 32, 32, 88, 32, 32
dc.b 96, 32, 32, 32, 32, 32, 32, 83, 32
dc.b 32, 32, 241, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 92, 32, 32, 32
dc.b 32, 96, 96, 96, 241, 32, 32, 32, 32
dc.b 32, 34, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 242, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 92, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 92, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 241, 32, 32, 32, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 92, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 242
dc.b 32, 32, 32, 32, 32, 32, 32, 242, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 241, 32, 32, 32, 32, 32, 32, 32, 32
dc.b 32, 32, 32, 241, 32, 32, 32, 242, 241
dc.b 241, 242, 241, 241, 242, 241, 241, 242, 241
dc.b 242, 241, 241, 242, 241, 242, 241, 241, 242
dc.b 241, 241, 242, 241, 241, 242, 241, 242, 241
dc.b 241, 242, 241, 241, 242, 241, 242, 242, 32
dc.b 32, 32, 0
; LineNumber: 71
i dc.w $00
; LineNumber: 81
DETECTED_SCREEN_WIDTH dc.b $28
; LineNumber: 94
n_key_up dc.w 0
; LineNumber: 94
n_key_down dc.w 0
; LineNumber: 94
n_key_left dc.w 0
; LineNumber: 94
n_key_right dc.w 0
; LineNumber: 94
key_up dc.w 0
; LineNumber: 94
key_down dc.w 0
; LineNumber: 94
key_left dc.w 0
; LineNumber: 94
key_right dc.w 0
; LineNumber: 395
dude_head
dc.b 46, 0
; LineNumber: 396
dude_body
dc.b 94, 0
; LineNumber: 397
dude_legs
dc.b 34, 0
; NodeProcedureDecl -1
; *********** Defining procedure : init16x8div
; Procedure type : Built-in function
; Requires initialization : no
initdiv16x8_divisor = $4c ;$59 used for hi-byte
initdiv16x8_dividend = $4e ;$fc used for hi-byte
initdiv16x8_remainder = $50 ;$fe used for hi-byte
initdiv16x8_result = $4e ;save memory by reusing divident to store the result
divide16x8 lda #0 ;preset remainder to 0
sta initdiv16x8_remainder
sta initdiv16x8_remainder+1
ldx #16 ;repeat for each bit: ...
divloop16 asl initdiv16x8_dividend ;dividend lb & hb*2, msb -> Carry
rol initdiv16x8_dividend+1
rol initdiv16x8_remainder ;remainder lb & hb * 2 + msb from carry
rol initdiv16x8_remainder+1
lda initdiv16x8_remainder
sec
sbc initdiv16x8_divisor ;substract divisor to see if it fits in
tay ;lb result -> Y, for we may need it later
lda initdiv16x8_remainder+1
sbc initdiv16x8_divisor+1
bcc skip16 ;if carry=0 then divisor didn't fit in yet
sta initdiv16x8_remainder+1 ;else save substraction result as new remainder,
sty initdiv16x8_remainder
inc initdiv16x8_result ;and INCrement result cause divisor fit in 1 times
skip16 dex
bne divloop16
rts
; NodeProcedureDecl -1
; *********** Defining procedure : init16x8mul
; Procedure type : Built-in function
; Requires initialization : no
mul16x8_num1Hi = $4c
mul16x8_num1 = $4e
mul16x8_num2 = $50
mul16x8_procedure
lda #$00
ldy #$00
beq mul16x8_enterLoop
mul16x8_doAdd
clc
adc mul16x8_num1
tax
tya
adc mul16x8_num1Hi
tay
txa
mul16x8_loop
asl mul16x8_num1
rol mul16x8_num1Hi
mul16x8_enterLoop ; accumulating multiply entry point (enter with .A=lo, .Y=hi)
lsr mul16x8_num2
bcs mul16x8_doAdd
bne mul16x8_loop
rts
; NodeProcedureDecl -1
; *********** Defining procedure : init8x8div
; Procedure type : Built-in function
; Requires initialization : no
div8x8_c = $4c
div8x8_d = $4e
div8x8_e = $50
; Normal 8x8 bin div
div8x8_procedure
lda #$00
ldx #$07
clc
div8x8_loop1 rol div8x8_d
rol
cmp div8x8_c
bcc div8x8_loop2
sbc div8x8_c
div8x8_loop2 dex
bpl div8x8_loop1
rol div8x8_d
lda div8x8_d
div8x8_def_end
rts
; NodeProcedureDecl -1
; *********** Defining procedure : initeightbitmul
; Procedure type : Built-in function
; Requires initialization : no
multiplier = $4c
multiplier_a = $4e
multiply_eightbit
cpx #$00
beq mul_end
dex
stx $4e
lsr
sta multiplier
lda #$00
ldx #$08
mul_loop
bcc mul_skip
mul_mod
adc multiplier_a
mul_skip
ror
ror multiplier
dex
bne mul_loop
ldx multiplier
rts
mul_end
txa
rts
initeightbitmul_multiply_eightbit2
rts
; NodeProcedureDecl -1
; *********** Defining procedure : initmoveto
; Procedure type : Built-in function
; Requires initialization : no
jmp initmoveto_moveto3
screenmemory = $fe
colormemory = $fc
screen_x = $4c
screen_y = $4e
SetScreenPosition
sta screenmemory+1
lda #0
sta screenmemory
ldy screen_y
beq sydone
syloop
clc
adc #80
bcc sskip
inc screenmemory+1
sskip
dey
bne syloop
sydone
ldx screen_x
beq sxdone
clc
adc screen_x
bcc sxdone
inc screenmemory+1
sxdone
sta screenmemory
rts
initmoveto_moveto3
rts
; NodeProcedureDecl -1
; *********** Defining procedure : initprintdecimal
; Procedure type : Built-in function
; Requires initialization : no
ipd_div_hi dc.b 0
ipd_div_lo dc.b 0
init_printdecimal_div10
ldx #$11
lda #$00
clc
init_printdecimal_loop
rol
cmp #$0A
bcc init_printdecimal_skip
sbc #$0A
init_printdecimal_skip
rol ipd_div_lo
rol ipd_div_hi
dex
bne init_printdecimal_loop
rts
; NodeProcedureDecl -1
; *********** Defining procedure : initprintstring
; Procedure type : User-defined procedure
print_text = $4c
print_number_text .dc " ",0
printstring
ldy #0
printstringloop
lda (print_text),y
cmp #0 ;keep
beq printstring_done
cmp #64
bcc printstring_skip
sec
sbc #64
printstring_skip
sta (screenmemory),y
iny
dex
cpx #0
beq printstring_done
jmp printstringloop
printstring_done
rts
;*
; //<p>Wait for the Vertical Blank to start. This is when the raster beam
; //has reached the bottom of the screen and is returning to the top left.
;
; NodeProcedureDecl -1
; *********** Defining procedure : Screen_WaitVblStart
; Procedure type : User-defined procedure
; LineNumber: 24
Screen_WaitVblStart
; LineNumber: 26
; ****** Inline assembler section
waitVblStart
lda $e840
and #%00100000
;cmp #%00100000
beq waitVblStart
; LineNumber: 36
rts
; NodeProcedureDecl -1
; *********** Defining procedure : Key_Read
; Procedure type : User-defined procedure
; LineNumber: 346
Key_Read
; LineNumber: 348
; Assigning single variable : Key_keyState
lda #$0
; Calling storevariable
sta Key_keyState
; LineNumber: 377
; // row to test
; Assigning single variable : Key_temp
; Calling storevariable
sta Key_temp
Key_Read_forloop6
; LineNumber: 351
; LineNumber: 353
; Assigning single variable : Key_KeyRow
lda Key_temp
; Calling storevariable
sta Key_KeyRow
; LineNumber: 355
; ****** Inline assembler section
lda Key_KeyRead ; get bits
eor #$ff ; invert so the below works
ldx Key_temp
sta Key_keys,x
eor Key_keysLast,x
and Key_keys,x
sta Key_keysPressed,x
lda Key_keys,x
sta Key_keysLast,x
; record if no key pressed
clc
adc Key_keyState
sta Key_keyState
; LineNumber: 376
Key_Read_forloopcounter8
Key_Read_loopstart9
; Compare is onpage
inc Key_temp
lda #$a
cmp Key_temp ;keep
bne Key_Read_forloop6
Key_Read_loopdone13: ;keep
Key_Read_forloopend7
Key_Read_loopend10
; LineNumber: 378
rts
; NodeProcedureDecl -1
; *********** Defining procedure : Key_Pressed
; Procedure type : User-defined procedure
; LineNumber: 394
; LineNumber: 393
Key_Pressed_block14
Key_Pressed
; LineNumber: 396
; ****** Inline assembler section
sty Key_temp
lda Key_keysPressed,x
and Key_temp ; contains column
; LineNumber: 404
rts
; NodeProcedureDecl -1
; *********** Defining procedure : cls
; Procedure type : User-defined procedure
; LineNumber: 413
cls
; LineNumber: 414
; Clear screen with offset
lda #$20
ldx #$fa
cls_clearloop16
dex
sta $0000+$8000,x
sta $00fa+$8000,x
sta $01f4+$8000,x
sta $02ee+$8000,x
sta $03e8+$8000,x
sta $04e2+$8000,x
sta $05dc+$8000,x
sta $06d6+$8000,x
bne cls_clearloop16
; LineNumber: 415
; MoveTo optimization
lda #$00
sta screenmemory
lda #>$8000
clc
adc #$00
sta screenmemory+1
; LineNumber: 416
rts
; NodeProcedureDecl -1
; *********** Defining procedure : textat
; Procedure type : User-defined procedure
; LineNumber: 626
; LineNumber: 624
zp = $02
; LineNumber: 622
x dc.b 0
; LineNumber: 622
y dc.b 0
; LineNumber: 622
this_str = $04
; LineNumber: 622
str_len dc.b 0
textat_block17
textat
; LineNumber: 627
; Assigning single variable : zp
; Generic 16 bit op
ldy #0
lda x
textat_rightvarInteger_var20 = $54
sta textat_rightvarInteger_var20
sty textat_rightvarInteger_var20+1
; Generic 16 bit op
; Integer constant assigning
ldy #$80
lda #$00
textat_rightvarInteger_var23 = $56
sta textat_rightvarInteger_var23
sty textat_rightvarInteger_var23+1
; Mul 16x8 setup
ldy #0
lda y
sta mul16x8_num1
sty mul16x8_num1Hi
lda DETECTED_SCREEN_WIDTH
sta mul16x8_num2
jsr mul16x8_procedure
; Low bit binop:
clc
adc textat_rightvarInteger_var23
textat_wordAdd21
sta textat_rightvarInteger_var23
; High-bit binop
tya
adc textat_rightvarInteger_var23+1
tay
lda textat_rightvarInteger_var23
; Low bit binop:
clc
adc textat_rightvarInteger_var20
textat_wordAdd18
sta textat_rightvarInteger_var20
; High-bit binop
tya
adc textat_rightvarInteger_var20+1
tay
lda textat_rightvarInteger_var20
sta zp
sty zp+1
; LineNumber: 627
; memcpyfast
ldy str_len
dey
textat_memcpy24
lda (this_str),y
sta (zp),y
dey
bpl textat_memcpy24
; LineNumber: 629
rts
; === main logic ============================================================================================
; NodeProcedureDecl -1
; *********** Defining procedure : map_to_screen
; Procedure type : User-defined procedure
; LineNumber: 1452
; LineNumber: 1449
mc_row dc.b 0
; LineNumber: 1450
src_row = $02
; LineNumber: 1450
dest_row = $04
map_to_screen_block25
map_to_screen
; LineNumber: 1459
; Assigning single variable : mc_row
lda #$0
; Calling storevariable
sta mc_row
map_to_screen_forloop26
; LineNumber: 1455
; LineNumber: 1456
; Assigning single variable : src_row
; Generic 16 bit op
lda #<rally_screen
ldy #>rally_screen
map_to_screen_rightvarInteger_var44 = $54
sta map_to_screen_rightvarInteger_var44
sty map_to_screen_rightvarInteger_var44+1
; Generic 16 bit op
ldy #0
; Right is PURE NUMERIC : Is word =1
; 16 bit mul or div
; Mul 16x8 setup
lda player_y
sta mul16x8_num1
sty mul16x8_num1Hi
lda #$28
sta mul16x8_num2
jsr mul16x8_procedure
map_to_screen_rightvarInteger_var47 = $56
sta map_to_screen_rightvarInteger_var47
sty map_to_screen_rightvarInteger_var47+1
; Generic 16 bit op
ldy #0
lda player_x
map_to_screen_rightvarInteger_var50 = $58
sta map_to_screen_rightvarInteger_var50
sty map_to_screen_rightvarInteger_var50+1
; Right is PURE NUMERIC : Is word =1
; 16 bit mul or div
; Mul 16x8 setup
ldy #0
lda mc_row
sta mul16x8_num1
sty mul16x8_num1Hi
lda #$28
sta mul16x8_num2
jsr mul16x8_procedure
; Low bit binop:
clc
adc map_to_screen_rightvarInteger_var50
map_to_screen_wordAdd48
sta map_to_screen_rightvarInteger_var50
; High-bit binop
tya
adc map_to_screen_rightvarInteger_var50+1
tay
lda map_to_screen_rightvarInteger_var50
; Low bit binop:
clc
adc map_to_screen_rightvarInteger_var47
map_to_screen_wordAdd45
sta map_to_screen_rightvarInteger_var47
; High-bit binop
tya
adc map_to_screen_rightvarInteger_var47+1
tay
lda map_to_screen_rightvarInteger_var47
; Low bit binop:
clc
adc map_to_screen_rightvarInteger_var44
map_to_screen_wordAdd42
sta map_to_screen_rightvarInteger_var44
; High-bit binop
tya
adc map_to_screen_rightvarInteger_var44+1
tay
lda map_to_screen_rightvarInteger_var44
sta src_row
sty src_row+1
; LineNumber: 1457
; Assigning single variable : x
lda #$0
; Calling storevariable
sta x
; Assigning single variable : y
lda mc_row
; Calling storevariable
sta y
; Assigning single variable : this_str
lda src_row
ldx src_row+1
sta this_str
stx this_str+1
; Assigning single variable : str_len
lda #$14
; Calling storevariable
sta str_len
jsr textat
; LineNumber: 1458
map_to_screen_forloopcounter28
map_to_screen_loopstart29
inc mc_row
lda #$18
cmp mc_row ;keep
bcc map_to_screen_loopdone51
map_to_screen_loopnotdone52
jmp map_to_screen_forloop26
map_to_screen_loopdone51
map_to_screen_forloopend27
map_to_screen_loopend30
; LineNumber: 1459
rts
; NodeProcedureDecl -1
; *********** Defining procedure : game_loop
; Procedure type : User-defined procedure
; LineNumber: 1463
game_loop
; LineNumber: 1466
; // Numeric Keypad
; Assigning single variable : n_key_up
; Integer constant assigning
ldy #$40
lda #$03
; Calling storevariable
sta n_key_up
sty n_key_up+1
; LineNumber: 1467
; Assigning single variable : n_key_down
; Integer constant assigning
lda #$05
; Calling storevariable
sta n_key_down
sty n_key_down+1
; LineNumber: 1468
; Assigning single variable : n_key_left
; Integer constant assigning
lda #$04
; Calling storevariable
sta n_key_left
sty n_key_left+1
; LineNumber: 1469
; Assigning single variable : n_key_right
; Integer constant assigning
ldy #$80
; Calling storevariable
sta n_key_right
sty n_key_right+1
; LineNumber: 1472
; // Regular keys
; Assigning single variable : key_up
; Integer constant assigning
ldy #$01
lda #$03
; Calling storevariable
sta key_up
sty key_up+1
; LineNumber: 1473
; Assigning single variable : key_down
; Integer constant assigning
lda #$05
; Calling storevariable
sta key_down
sty key_down+1
; LineNumber: 1474
; Assigning single variable : key_left
; Integer constant assigning
lda #$04
; Calling storevariable
sta key_left
sty key_left+1
; LineNumber: 1475
; Assigning single variable : key_right
; Integer constant assigning
ldy #$02
; Calling storevariable
sta key_right
sty key_right+1
; LineNumber: 1478
game_loop_while54
game_loop_loopstart58
; Binary clause Simplified: NOTEQUALS
lda #$1
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_localfailed153
jmp game_loop_ConditionalTrueBlock55
game_loop_localfailed153
jmp game_loop_elsedoneblock57
game_loop_ConditionalTrueBlock55: ;Main true block ;keep
; LineNumber: 1479
; LineNumber: 1481
jsr Key_Read
; LineNumber: 1483
; Assigning single variable : player_old_x
lda player_x
; Calling storevariable
sta player_old_x
; LineNumber: 1484
; Assigning single variable : player_old_y
lda player_y
; Calling storevariable
sta player_old_y
; LineNumber: 1485
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx key_up
ldy key_up+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_localfailed168
jmp game_loop_ConditionalTrueBlock156
game_loop_localfailed168: ;keep
; ; logical OR, second chance
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx n_key_up
ldy n_key_up+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_elsedoneblock158
game_loop_ConditionalTrueBlock156: ;Main true block ;keep
; LineNumber: 1486
; LineNumber: 1487
; Binary clause Simplified: GREATEREQUAL
lda player_y
; Compare with pure num / var optimization
cmp #$2;keep
bcc game_loop_elsedoneblock173
game_loop_ConditionalTrueBlock171: ;Main true block ;keep
; LineNumber: 1488
; LineNumber: 1489
dec player_y
; LineNumber: 1490
game_loop_elsedoneblock173
; LineNumber: 1491
game_loop_elsedoneblock158
; LineNumber: 1493
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx key_right
ldy key_right+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_localfailed191
jmp game_loop_ConditionalTrueBlock179
game_loop_localfailed191: ;keep
; ; logical OR, second chance
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx n_key_right
ldy n_key_right+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_elsedoneblock181
game_loop_ConditionalTrueBlock179: ;Main true block ;keep
; LineNumber: 1494
; LineNumber: 1495
; Binary clause Simplified: LESS
lda player_x
; Compare with pure num / var optimization
cmp #$27;keep
bcs game_loop_elsedoneblock196
game_loop_ConditionalTrueBlock194: ;Main true block ;keep
; LineNumber: 1496
; LineNumber: 1497
inc player_x
; LineNumber: 1498
game_loop_elsedoneblock196
; LineNumber: 1499
game_loop_elsedoneblock181
; LineNumber: 1501
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx key_down
ldy key_down+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_localfailed214
jmp game_loop_ConditionalTrueBlock202
game_loop_localfailed214: ;keep
; ; logical OR, second chance
; Binary clause Simplified: NOTEQUALS
; Assigning register : _xy
ldx n_key_down
ldy n_key_down+1
jsr Key_Pressed
; Compare with pure num / var optimization
cmp #$0;keep
beq game_loop_elsedoneblock204
game_loop_ConditionalTrueBlock202: ;Main true block ;keep
; LineNumber: 1502
; LineNumber: 1503
; Binary clause Simplified: LESS
lda player_y
; Compare with pure num / var optimization
cmp #$18;keep
bcs game_loop_elsedoneblock219
game_loop_ConditionalTrueBlock217: ;Main true block ;keep
; LineNumber: 1504
; LineNumber: 1505
inc player_y
; LineNumber: 1506
game_loop_elsedoneblock219
; LineNumber: 1507
game_loop_elsedoneblock204