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Yesterday I tried 0.80.1344 and I immediately noticed a considerable difference in one of my games:
I haven't tested this on previous 0.80 versions. Only the latest.
I don't know if this is a TIC-80 problem or a problem on my end. It's possible that this is caused by my ATI Radeon HD 4070 being old and no longer well supported by TIC-80. If this happens to more people, then it's probably not a problem on my end.
I created the small test below. Timing that empty loop in 0.70.6 I get on average ~49.5ms, while on 0.80 it's ~69.5ms.
local fmt=string.format
local t=0
local total=0
function TIC()
t=t+1
cls()
local t1=time()
for i=1,5000000 do
--deliberately empty
end
local t2=time()-t1
print(fmt("time - %.2fms",t2),0,8,15,true)
-- average
total=total+t2
print(fmt("average - %.2fms",total/t),0,24,14,true)
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