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Description
Compiled from 92ced62 on ubuntu
Selecting beyond the frame of the sprite editor causes the selected content to get corrupted when moved around with the arrow keys.
Steps to reproduce :
- open the sprite editor and center on a drawn part of the spritesheet
- use the select tool and drag the selection outside of the canvas (leave some space to be able to move), release the mouse button but keep the mouse out of canvas
- move the selection around with an arrow key -> content gets corrupted
What's happening :
Keeping the mouse out of canvas prevents the release of the drag and the call to copySelection (set a breakpoint there to see it's not reached in that case). Therefore, when the selection is moved, it considers the pending selected area, but not the corresponding data.
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