Avoid reading from sky pointer when rendering background without sky#115874
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Repiteo merged 1 commit intogodotengine:masterfrom Feb 5, 2026
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Avoid reading from sky pointer when rendering background without sky#115874Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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Calinou
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Feb 4, 2026
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Tested locally, it works as expected. Code looks good to me.
I can confirm the crash no longer occurs when following the steps that led to the crash in #115861 (comment).
blueskythlikesclouds
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Feb 5, 2026
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Thanks! |
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Cherry-picked for 4.6.1. |
rivie13
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Avoid reading from sky pointer when rendering background without sky
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Fixes: #115861
Regression from #115606
The sky render function can be called with a dummy sky material in a few cases, so we need to check for the existence of the sky.
For people who want to test this, the repro steps in #115861 aren't enough to cause the crash. You need to enable "fog" in the Environment and you need the background mode to be set to clear color.
Flagging for cherrypicking so we can add #115606 to 4.6.1