Revert "Improve performance of CSharpLanguage::reload_assemblies"#115759
Merged
Repiteo merged 1 commit intogodotengine:masterfrom Feb 4, 2026
Merged
Revert "Improve performance of CSharpLanguage::reload_assemblies"#115759Repiteo merged 1 commit intogodotengine:masterfrom
CSharpLanguage::reload_assemblies"#115759Repiteo merged 1 commit intogodotengine:masterfrom
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This reverts commit f68bf2f. This seems to trigger occasional editor crashes. Fixes godotengine#115460.
CSharpLanguage::reload_assemblies"
raulsntos
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Feb 3, 2026
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Thanks! |
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Cherry-picked for 4.6.1. |
rivie13
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Feb 16, 2026
Revert "Improve performance of `CSharpLanguage::reload_assemblies`"
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thanks for the work! |
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@akien-mga Thanks for the heads-up. I’ll take another look at this optimization and see if we can avoid the regressions in #115460. Without it, projects with hundreds of C# scripts will cause the editor to freeze for up to a minute during builds. |
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This reverts commit f68bf2f / #106299.
This seems to trigger occasional editor crashes.
ERROR: Task 'update_scripts_classes' already exists.#115460.FYI @Ryan-000 - might be worth another attempt at this optimization that ensures it doesn't trigger the issues in #115460.