Metal: Ensure correct output texture format selection#109406
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Repiteo merged 1 commit intogodotengine:masterfrom Aug 8, 2025
Merged
Metal: Ensure correct output texture format selection#109406Repiteo merged 1 commit intogodotengine:masterfrom
Repiteo merged 1 commit intogodotengine:masterfrom
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clayjohn
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Aug 8, 2025
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I have an addition to this PR, as it doesn't handle toggling the viewport from HDR to SDR. |
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@clayjohn I added a call to CleanShot.2025-08-08.at.12.52.57.mp4 |
bruvzg
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Aug 8, 2025
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bruvzg
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I can reproduce the issue and confirm it is fixed. Tested on M4 Pro, macOS 15.6 (24G84).
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Thanks! |
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Ensure the correct output texture format is selected when creating the MetalFX Spatial Shader context.
Note
Also verified with tps-demo and @Calinou's additions to allow selecting MetalFX upscalers.