Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle#108758
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@Calinou So i have to change the godot code to make it in grams or smthing. How do I change the code? |
We shouldn't change the unit in which mass is specified, as doing so will break compatibility with existing projects. It's still kilograms in this pull request, but you can now specify the weight down to the nearest
See Compiling in the documentation.
This is a pull request, so it isn't merged in Godot yet. Once it's merged, you will need to compile the |
…ggle Masses in Godot are specified in kilograms. This also fixes the SoftBody3D mass being limited to increments of 1 kg, now allowing adjustments to the nearest gram.
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Thanks! |
Masses in Godot are specified in kilograms. This also fixes the SoftBody3D mass being limited to increments of 1 kg, now allowing adjustments to the nearest gram.