-
-
Notifications
You must be signed in to change notification settings - Fork 24.6k
Open
Description
Tested versions
- Reproducible in: 4.6.dev2, 4.6.1.stable, 4.7.dev2
- Not reproducible: 4.6.dev1, 4.5.1stable, earlier 4.5 versions
System information
Godot v4.6.1.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Intel(R) UHD Graphics (Intel Corporation; 32.0.101.7077) - 12th Gen Intel(R) Core(TM) i5-1235U (12 threads) - 7.67 GiB memory
Issue description
If your pc primery language is typed from right to left, then on runtime the x cordinates of the gui will be negative.
Examples:
This what you will see it in the editor, and in the runtime of most languages (example: russian).

This is the same poject, but run while the pc primery language was set to arabic (algir)

And if you change the x cordinates of the button to be the same but negative, the button will appear again

Steps to reproduce
- change your pc primary language to one that writen from right to left
- just run the in the editor game or even an export of that game
Minimal reproduction project (MRP)
N/A
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels