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Vulkan: Meshes rendered incorrectly after AMD graphics card software update (Fixed in 25.9.2, regressed in 25.11.1, re-fixed in 25.12.1) #109378

@scriptsengineer

Description

@scriptsengineer

Bugsquad Edit

This issue affected AMD GPUs with the 25.8.1 and 25.9.1 drivers, and the regressed again in version 25.11.1. The issue is confirmed fixed in driver version 25.9.2 and 25.12.1. If you are running into this issue, please update your driver to the latest version (25.12.1 or later). If you are on driver 25.12.1 or later and you still experience this issue, please open a new bug report


Tested versions

Reproducible in godot 4.4.1 with Forward+ (Vulkan) renderer
Godot: 4.41

System information

Windows 11 - Godot 4.4.1 (release) - Render Forward+ (Vulkan) - AMD Radeon RX 6650XT

Issue description

Meshes in any Godot project are invisible:
Here's an image from AMD Adrenaline version 25.8.1:

Image

After rollback driver software to 25.6.1, mesh visible:

Image

Note: It happens even for previously built projects (Only tested with projects built with 4.4.1)

Steps to reproduce

  • Update AMD adrenaline software version to 25.8.1
  • Open godot 4.4.1
  • Add any MeshInstance3D

Minimal reproduction project (MRP)

N/A

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