Bugsquad Edit
This issue affected AMD GPUs with the 25.8.1 and 25.9.1 drivers, and the regressed again in version 25.11.1. The issue is confirmed fixed in driver version 25.9.2 and 25.12.1. If you are running into this issue, please update your driver to the latest version (25.12.1 or later). If you are on driver 25.12.1 or later and you still experience this issue, please open a new bug report
Tested versions
Reproducible in godot 4.4.1 with Forward+ (Vulkan) renderer
Godot: 4.41
System information
Windows 11 - Godot 4.4.1 (release) - Render Forward+ (Vulkan) - AMD Radeon RX 6650XT
Issue description
Meshes in any Godot project are invisible:
Here's an image from AMD Adrenaline version 25.8.1:
After rollback driver software to 25.6.1, mesh visible:
Note: It happens even for previously built projects (Only tested with projects built with 4.4.1)
Steps to reproduce
- Update AMD adrenaline software version to 25.8.1
- Open godot 4.4.1
- Add any MeshInstance3D
Minimal reproduction project (MRP)
N/A