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def check_state1(state, interactive=True): if not state['good'] or not state['bad']: if (good or bad or skip or reset) and interactive: return # implicitly return None if not state['good']: raise util.Abort(_('cannot bisect (no known good revisions)')) else: raise util.Abort(_('cannot bisect (no known bad revisions)')) return True def check_state2(state, interactive=True): if not state['good'] or not state['bad']: if (good or bad or skip or reset) and interactive: return False # return an explicit value if not state['good']: raise util.Abort(_('cannot bisect (no known good revisions)')) else: raise util.Abort(_('cannot bisect (no known bad revisions)')) return True
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