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Per-face mesh coloring #983

@sp-droid

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@sp-droid

Hi. I love your work. Using this I could create a small UI to visualize my CFD datasets, changing the colormaps, the cases, playing the snapshots as a movie... It's lightning fast and much better than what I had previously. Since I needed the new "add_mesh" method I'm also using your dev version from a few days ago. Currently you pass it 3 main arguments:

  • Mesh vertices N positions
  • M simplices connecting everything (list of tris or quads, with each element being a 3 or 4 length list of vertex indices)
  • Colors (either uniform color or an array of [per-position N colors,4]). With the per-position colors, the result is interpolated between vertices.

Here's my suggestion. It would be cool to have a per-face color option instead. So you give it:

  • Vertices N positions
  • color-mode: "face" extra argument
  • M simplices
  • Colors, now being an array of size (M, 4) where each tris or quad has its own uniform color

Could it be done?

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