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Description
I've tried a project with engine ejected to an empty project with one scene and it still stops with the crash_handler.s being a mismatch, not sure if doing a clean state by uninstalling GBStudio would world and would cause the same issue.
I even removed the folder and did a clean install and nope broken still.
Did a temp folder delete of what it uses and it works now
I think on newer versions it should clear automatically to prevent conflicts.
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