X Tutup
Skip to content

Crash_handler.s is broken #1970

@ScytheandGenesisGames

Description

@ScytheandGenesisGames
Image

I've tried a project with engine ejected to an empty project with one scene and it still stops with the crash_handler.s being a mismatch, not sure if doing a clean state by uninstalling GBStudio would world and would cause the same issue.

I even removed the folder and did a clean install and nope broken still.

Did a temp folder delete of what it uses and it works now

I think on newer versions it should clear automatically to prevent conflicts.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      X Tutup