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Bug description
If input_devices/pointing/emulate_touch_from_mouse is true. The game crashes when clicking anywhere inside a room and shows the following error message (thanks to @Whyshchuck for the image).
Steps to reproduce
- Create a room with a walkable area.
- Turn on the mentioned option in the Project Settings.
- Run the game and click anywhere (even on a hotspot, prop or character).
- The game will throw a
Invalid get index 'button_index' (on base: 'InputEventScreenTouch').message.
Expected vs observed behavior
Even with this option turned on, interactions should work as expected in the Editor.
Environment information (please complete):
- OS type and version: Windows 11
- Godot version: 4.2.1
- Plugin version or branch: Beta 3
Additional context
The game don't crash in exported builds of the game.
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bugSomething isn't workingSomething isn't working
