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Pull requests: bevyengine/bevy

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Pull requests list

Fix light_probe_blending DX12 crash on device loss by handling None from write_buffer_with A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23291 opened Mar 10, 2026 by Desel72 Loading… 0.19
Docs & Migration Guides: Remove mentions of Cosmic Text where it seemed appropriate A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23290 opened Mar 10, 2026 by kfc35 Loading… 0.19
Add rectangular area lights A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Shaders This code uses GPU shader languages M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23288 opened Mar 9, 2026 by dylansechet Loading…
remove weekly beta job A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23287 opened Mar 9, 2026 by mockersf Loading…
Add ButtonKeyEventCodes Resource to configure keyboard keys that trigger Activate Events A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23286 opened Mar 9, 2026 by mnmaita Draft
Remove Interaction from examples/* A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23285 opened Mar 9, 2026 by micttyoid Loading…
Stop doing full table scans of joints in skin extraction. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23283 opened Mar 9, 2026 by pcwalton Loading… 0.18.2
Minimal unstyled Text Input with Parley A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#23282 opened Mar 9, 2026 by Zeophlite Draft
Add allow_self_referential and counterpart component ids to RelationshipAccessor A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23280 opened Mar 9, 2026 by eugineerd Loading…
Perf: conditional execution for extract_skins system A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#23278 opened Mar 9, 2026 by aevyrie Loading… 0.18.2
Wgpu 29 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes X-Uncontroversial This work is generally agreed upon
#23277 opened Mar 9, 2026 by ChristopherBiscardi Draft
bevy_input_focus: diagonal navigation uses min_alignment_factor to refine nav candidates A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23275 opened Mar 9, 2026 by kfc35 Loading…
Fix TarjanScc algorithm in bevy_ecs (#23273) A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23274 opened Mar 8, 2026 by Mysvac Loading…
Fix: support RenderLayer filtering for lights A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23265 opened Mar 8, 2026 by pauliusuza Loading… 0.19
Add "resource_exists_and" (#23259) A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23260 opened Mar 8, 2026 by Satellile Loading…
Implement opt-in compute-based skin caching. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23255 opened Mar 7, 2026 by pcwalton Loading…
Implement a relationship between Windows and Monitors. A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23249 opened Mar 6, 2026 by Sapein Loading… 0.19
Add support for custom picking data A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23245 opened Mar 6, 2026 by m-edlund Loading…
Introduce sparse buffer uploads for mesh input uniforms. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23242 opened Mar 6, 2026 by pcwalton Loading…
Make InheritableFont wrap TextFont and remove HandleOrPath helper A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out. X-Needs-SME This type of work requires an SME to approve it.
#23235 opened Mar 5, 2026 by nic96 Loading…
Implement a screenspace light cache for solari DI A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23234 opened Mar 5, 2026 by SparkyPotato Draft
Factor the slab allocator out of the mesh allocator, and make it generic. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23232 opened Mar 5, 2026 by pcwalton Loading…
Merge SystemParam::validate_param into SystemParam::get_param A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23225 opened Mar 4, 2026 by alice-i-cecile Loading…
Make visibility propagation Disabled-aware A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23224 opened Mar 4, 2026 by atlv24 Loading…
Extraction Example A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23223 opened Mar 4, 2026 by PVDoriginal Loading…
ProTip! Follow long discussions with comments:>50.
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