sys |
0nnn |
1 |
Execute syscall |
clr |
00E0 |
0 |
Clear the screen |
rts |
00EE |
0 |
Return from subroutine |
jump |
1nnn |
1 |
Jump to address nnn |
call |
2nnn |
1 |
Call routine at address nnn |
ske |
3snn |
2 |
Skip next instruction if register s equals nn |
skne |
4snn |
2 |
Do not skip next instruction if register s equals nn |
skre |
5st0 |
2 |
Skip if register s equals register t |
load |
6snn |
2 |
Load register s with value nn |
add |
7snn |
2 |
Add value nn to register s |
move |
8st0 |
2 |
Move value from register s to register t |
or |
8st1 |
2 |
Perform logical OR on register s and t and store in t |
and |
8st2 |
2 |
Perform logical AND on register s and t and store in t |
xor |
8st3 |
2 |
Perform logical XOR on register s and t and store in t |
addr |
8st4 |
2 |
Add s to t and store in s - register F set on carry |
sub |
8st5 |
2 |
Subtract s from t and store in s - register F set on !borrow |
shr |
8s06 |
1 |
Shift bits in register s 1 bit to the right - bit 0 shifts to register F |
subr |
8st7 |
2 |
Subtract t from s and store in s - register F set on !borrow |
shl |
8s0E |
1 |
Shift bits in register s 1 bit to the left - bit 7 shifts to register F |
skrne |
9st0 |
2 |
Skip next instruction if register s not equal register t |
loadi |
Annn |
1 |
Load index with value nnn |
jump0 |
Bnnn |
1 |
Jump to address nnn + v0 |
rand |
Ctnn |
2 |
Generate random number between 0 and nn and store in t |
draw |
Dstn |
3 |
Draw n byte sprite at x location reg s, y location reg t. (If n=0 and extended mode, show 16x16 sprite.) |
skp |
Es9E |
1 |
Skip the following instruction if the key value stored in register s is pressed |
sknp |
EsA1 |
1 |
Skip the following instruction if the key value stored in register s is not pressed |
moved |
Ft07 |
1 |
Move delay timer value into register t |
keyd |
Ft0A |
1 |
Wait for keypress and store in register t |
loadd |
Fs15 |
1 |
Load delay timer with value in register s |
loads |
Fs18 |
1 |
Load sound timer with value in register s |
addi |
Fs1E |
1 |
Add value in register s to index |
ldspr |
Fs29 |
1 |
Load index with sprite from register s |
bcd |
Fs33 |
1 |
Store the binary coded decimal value of register s at index |
stor |
Fs55 |
1 |
Store the values of register s registers at index |
read |
Fs65 |
1 |
Read back the stored values at index into registers |