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# Unreal Engine 4.27 HTML5 ES3 (WebGL 2) & Unreal Engine 4.24 HTML5 ES2 (WebGL 1) ## Test Report Most recent test run completed around **2025-12-20** for a release with emscripten **4.0.22** ## Test ES3 branch (https://github.com/SpeculativeCoder/UnrealEngine/tree/4.27.2-html5-es3-4.0.22) Versions: - Windows **11** - Git for Windows: **2.52.0** - CMake: **4.2.1** - Python: **3.14.0** - Visual Studio **2026**: **18.1.1** - Visual Studio toolchain: **14.50.35721** - Windows SDK: **10.0.26100** Steps: - Built AdhocCombat (personal project) C++ project Development regularly and tested locally in Chromium. - Built AdhocCombat (personal project) C++ project Shipping, deployed to https://adhoccombat.com, and ran in Chromium and/or Firefox. This ensures multiplayer works when the client is served over HTTPS. - Loaded https://adhoccombat.com on iPhone (to trigger ASTC data variant usage). Used touch input to move view around. - Built FirstPerson Blueprint project in Development and ran in Chromium. - Built FirstPerson Blueprint project in Shipping and ran in Chromium. - Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium. - Tested multiplayer using enabled websocket plugin with at least one of the above. ## Test ES2 branch (https://github.com/SpeculativeCoder/UnrealEngine/tree/4.24.3-html5-es2-4.0.22) Versions: - Windows **11** - Git for Windows: **2.52.0** - CMake: **4.2.1** - Python: **3.14.0** - Visual Studio **2026**: **18.1.1** - Visual Studio toolchain: **14.50.35721** - Windows SDK: **10.0.26100** Steps: - Built FirstPerson Blueprint project in Development and ran in Chromium. - Built FirstPerson Blueprint project in Shipping and ran in Chromium. - Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium. - Tested multiplayer using enabled websocket plugin with at least one of the above.
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