Most recent test run completed around 2025-12-20 for a release with emscripten 4.0.22
Versions:
- Windows 11
- Git for Windows: 2.52.0
- CMake: 4.2.1
- Python: 3.14.0
- Visual Studio 2026: 18.1.1
- Visual Studio toolchain: 14.50.35721
- Windows SDK: 10.0.26100
Steps:
- Built AdhocCombat (personal project) C++ project Development regularly and tested locally in Chromium.
- Built AdhocCombat (personal project) C++ project Shipping, deployed to https://adhoccombat.com, and ran in Chromium and/or Firefox. This ensures multiplayer works when the client is served over HTTPS.
- Loaded https://adhoccombat.com on iPhone (to trigger ASTC data variant usage). Used touch input to move view around.
- Built FirstPerson Blueprint project in Development and ran in Chromium.
- Built FirstPerson Blueprint project in Shipping and ran in Chromium.
- Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
- Tested multiplayer using enabled websocket plugin with at least one of the above.
Versions:
- Windows 11
- Git for Windows: 2.52.0
- CMake: 4.2.1
- Python: 3.14.0
- Visual Studio 2026: 18.1.1
- Visual Studio toolchain: 14.50.35721
- Windows SDK: 10.0.26100
Steps:
- Built FirstPerson Blueprint project in Development and ran in Chromium.
- Built FirstPerson Blueprint project in Shipping and ran in Chromium.
- Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
- Tested multiplayer using enabled websocket plugin with at least one of the above.