import imgui.ImGui;
import imgui.extension.imguizmo.ImGuizmo;
import imgui.extension.imguizmo.flag.Mode;
import imgui.extension.imguizmo.flag.Operation;
import imgui.flag.ImGuiCond;
import imgui.flag.ImGuiInputTextFlags;
import imgui.flag.ImGuiWindowFlags;
import imgui.type.ImBoolean;
import imgui.type.ImFloat;
import java.awt.Desktop;
import java.net.URI;
import java.util.Arrays;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_SHIFT;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_R;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_T;
public class ExampleImGuizmo {
private static final String URL = "https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe";
private static final int CAM_DISTANCE = 8;
private static final float CAM_Y_ANGLE = 165.f / 180.f * (float) Math.PI;
private static final float CAM_X_ANGLE = 32.f / 180.f * (float) Math.PI;
private static final float FLT_EPSILON = 1.19209290E-07f;
private static final float[][] OBJECT_MATRICES = {
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
2.f, 0.f, 0.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
2.f, 0.f, 2.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 2.f, 1.f
}
};
private static final float[] IDENTITY_MATRIX = {
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
};
private static final float[] EMPTY = new float[]{0};
private static final float[] INPUT_CAMERA_VIEW = {
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
};
private static final float[] INPUT_BOUNDS = new float[]{-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f};
private static final float[] INPUT_BOUNDS_SNAP = new float[]{1f, 1f, 1f};
private static final float[] INPUT_SNAP_VALUE = new float[]{1f, 1f, 1f};
private static final float[] INPUT_MATRIX_TRANSLATION = new float[3];
private static final float[] INPUT_MATRIX_SCALE = new float[3];
private static final float[] INPUT_MATRIX_ROTATION = new float[3];
private static final ImFloat INPUT_FLOAT = new ImFloat();
private static final ImBoolean BOUNDING_SIZE = new ImBoolean(false);
private static final ImBoolean USE_SNAP = new ImBoolean(false);
private static int currentMode = Mode.LOCAL;
private static int currentGizmoOperation;
private static boolean boundSizingSnap = false;
private static boolean firstFrame = true;
public static void show(final ImBoolean showImGuizmoWindow) {
ImGuizmo.beginFrame();
if (ImGui.begin("ImGuizmo Demo", showImGuizmoWindow)) {
ImGui.text("This a demo for ImGuizmo");
ImGui.alignTextToFramePadding();
ImGui.text("Repo:");
ImGui.sameLine();
if (ImGui.button(URL)) {
try {
Desktop.getDesktop().browse(new URI(URL));
} catch (Exception e) {
e.printStackTrace();
}
}
ImGui.separator();
if (firstFrame) {
float[] eye = new float[]{
(float) (Math.cos(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE),
(float) (Math.sin(CAM_X_ANGLE) * CAM_DISTANCE),
(float) (Math.sin(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE)
};
float[] at = new float[]{0.f, 0.f, 0.f};
float[] up = new float[]{0.f, 1.f, 0.f};
lookAt(eye, at, up, INPUT_CAMERA_VIEW);
firstFrame = false;
}
ImGui.text("Keybindings:");
ImGui.text("T - Translate");
ImGui.text("R - Rotate");
ImGui.text("S - Scale");
ImGui.separator();
if (ImGuizmo.isUsing()) {
ImGui.text("Using gizmo");
if (ImGuizmo.isOver()) {
ImGui.text("Over a gizmo");
}
if (ImGuizmo.isOver(Operation.TRANSLATE)) {
ImGui.text("Over translate gizmo");
} else if (ImGuizmo.isOver(Operation.ROTATE)) {
ImGui.text("Over rotate gizmo");
} else if (ImGuizmo.isOver(Operation.SCALE)) {
ImGui.text("Over scale gizmo");
}
} else {
ImGui.text("Not using gizmo");
}
editTransform(showImGuizmoWindow);
ImGui.end();
}
}
private static void editTransform(final ImBoolean showImGuizmoWindow) {
if (ImGui.isKeyPressed(GLFW_KEY_T)) {
currentGizmoOperation = Operation.TRANSLATE;
} else if (ImGui.isKeyPressed(GLFW_KEY_R)) {
currentGizmoOperation = Operation.ROTATE;
} else if (ImGui.isKeyPressed(GLFW_KEY_S)) {
currentGizmoOperation = Operation.SCALE;
} else if (ImGui.isKeyPressed(GLFW_KEY_LEFT_SHIFT)) {
USE_SNAP.set(!USE_SNAP.get());
}
if (ImGuizmo.isUsing()) {
ImGuizmo.decomposeMatrixToComponents(OBJECT_MATRICES[0], INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE);
}
ImGui.inputFloat3("Tr", INPUT_MATRIX_TRANSLATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
ImGui.inputFloat3("Rt", INPUT_MATRIX_ROTATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
ImGui.inputFloat3("Sc", INPUT_MATRIX_SCALE, "%.3f", ImGuiInputTextFlags.ReadOnly);
if (ImGuizmo.isUsing()) {
ImGuizmo.recomposeMatrixFromComponents(INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE, OBJECT_MATRICES[0]);
}
if (currentGizmoOperation != Operation.SCALE) {
if (ImGui.radioButton("Local", currentMode == Mode.LOCAL)) {
currentMode = Mode.LOCAL;
}
ImGui.sameLine();
if (ImGui.radioButton("World", currentMode == Mode.WORLD)) {
currentMode = Mode.WORLD;
}
}
ImGui.checkbox("Snap Checkbox", USE_SNAP);
INPUT_FLOAT.set(INPUT_SNAP_VALUE[0]);
switch (currentGizmoOperation) {
case Operation.TRANSLATE:
ImGui.inputFloat3("Snap Value", INPUT_SNAP_VALUE);
break;
case Operation.ROTATE:
ImGui.inputFloat("Angle Value", INPUT_FLOAT);
float rotateValue = INPUT_FLOAT.get();
Arrays.fill(INPUT_SNAP_VALUE, rotateValue); //avoiding allocation
break;
case Operation.SCALE:
ImGui.inputFloat("Scale Value", INPUT_FLOAT);
float scaleValue = INPUT_FLOAT.get();
Arrays.fill(INPUT_SNAP_VALUE, scaleValue);
break;
}
ImGui.checkbox("Show Bound Sizing", BOUNDING_SIZE);
if (BOUNDING_SIZE.get()) {
if (ImGui.checkbox("BoundSizingSnap", boundSizingSnap)) {
boundSizingSnap = !boundSizingSnap;
}
ImGui.sameLine();
ImGui.inputFloat3("Snap", INPUT_BOUNDS_SNAP);
}
ImGui.setNextWindowPos(ImGui.getMainViewport().getPosX() + 100, ImGui.getMainViewport().getPosY() + 100, ImGuiCond.Once);
ImGui.setNextWindowSize(800, 400, ImGuiCond.Once);
ImGui.begin("Gizmo", showImGuizmoWindow);
ImGui.beginChild("prevent_window_from_moving_by_drag", 0, 0, false, ImGuiWindowFlags.NoMove);
float aspect = ImGui.getWindowWidth() / ImGui.getWindowHeight();
float[] cameraProjection = perspective(27, aspect, 0.1f, 100f);
ImGuizmo.setOrthographic(false);
ImGuizmo.enable(true);
ImGuizmo.setDrawList();
float windowWidth = ImGui.getWindowWidth();
float windowHeight = ImGui.getWindowHeight();
ImGuizmo.setRect(ImGui.getWindowPosX(), ImGui.getWindowPosY(), windowWidth, windowHeight);
ImGuizmo.drawGrid(INPUT_CAMERA_VIEW, cameraProjection, IDENTITY_MATRIX, 100);
ImGuizmo.setID(0);
ImGuizmo.drawCubes(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0]);
if (USE_SNAP.get() && BOUNDING_SIZE.get() && boundSizingSnap) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0], null, INPUT_SNAP_VALUE, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
} else if (USE_SNAP.get() && BOUNDING_SIZE.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0], null, INPUT_SNAP_VALUE, INPUT_BOUNDS);
} else if (BOUNDING_SIZE.get() && boundSizingSnap) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0], null, EMPTY, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
} else if (BOUNDING_SIZE.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0], null, EMPTY, INPUT_BOUNDS);
} else if (USE_SNAP.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0], null, INPUT_SNAP_VALUE);
} else {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, currentGizmoOperation, currentMode, OBJECT_MATRICES[0]);
}
float viewManipulateRight = ImGui.getWindowPosX() + windowWidth;
float viewManipulateTop = ImGui.getWindowPosY();
ImGuizmo.viewManipulate(INPUT_CAMERA_VIEW, CAM_DISTANCE, viewManipulateRight - 128, viewManipulateTop, 128, 128, 0x10101010);
ImGui.endChild();
ImGui.end();
}
private static float[] perspective(float fovY, float aspect, float near, float far) {
float ymax, xmax;
ymax = (float) (near * Math.tan(fovY * Math.PI / 180.0f));
xmax = ymax * aspect;
return frustum(-xmax, xmax, -ymax, ymax, near, far);
}
private static float[] frustum(float left, float right, float bottom, float top, float near, float far) {
float[] r = new float[16];
float temp = 2.0f * near;
float temp2 = right - left;
float temp3 = top - bottom;
float temp4 = far - near;
r[0] = temp / temp2;
r[1] = 0.0f;
r[2] = 0.0f;
r[3] = 0.0f;
r[4] = 0.0f;
r[5] = temp / temp3;
r[6] = 0.0f;
r[7] = 0.0f;
r[8] = (right + left) / temp2;
r[9] = (top + bottom) / temp3;
r[10] = (-far - near) / temp4;
r[11] = -1.0f;
r[12] = 0.0f;
r[13] = 0.0f;
r[14] = (-temp * far) / temp4;
r[15] = 0.0f;
return r;
}
private static float[] cross(float[] a, float[] b) {
float[] r = new float[3];
r[0] = a[1] * b[2] - a[2] * b[1];
r[1] = a[2] * b[0] - a[0] * b[2];
r[2] = a[0] * b[1] - a[1] * b[0];
return r;
}
private static float dot(float[] a, float[] b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
private static float[] normalize(float[] a) {
float[] r = new float[3];
float il = (float) (1.f / (Math.sqrt(dot(a, a)) + FLT_EPSILON));
r[0] = a[0] * il;
r[1] = a[1] * il;
r[2] = a[2] * il;
return r;
}
private static void lookAt(float[] eye, float[] at, float[] up, float[] m16) {
float[] x;
float[] y;
float[] z;
float[] tmp = new float[3];
tmp[0] = eye[0] - at[0];
tmp[1] = eye[1] - at[1];
tmp[2] = eye[2] - at[2];
z = normalize(tmp);
y = normalize(up);
tmp = cross(y, z);
x = normalize(tmp);
tmp = cross(z, x);
y = normalize(tmp);
m16[0] = x[0];
m16[1] = y[0];
m16[2] = z[0];
m16[3] = 0.0f;
m16[4] = x[1];
m16[5] = y[1];
m16[6] = z[1];
m16[7] = 0.0f;
m16[8] = x[2];
m16[9] = y[2];
m16[10] = z[2];
m16[11] = 0.0f;
m16[12] = -dot(x, eye);
m16[13] = -dot(y, eye);
m16[14] = -dot(z, eye);
m16[15] = 1.0f;
}
}